I can’t agree more with the point that Apple is waging a constant war against its users, especially developers. Developing anything for the platform is practically impossible without owning their devices and operating systems. And moreover, their licensing policy. Ugh… I can’t remember any other software company which treats developers so badly today.
Developing anything for the platform is practically impossible without owning their devices and operating systems.
And it is easy to develop for Windows without this? Yes I know that macs are more expensive than cheapy windows boxes, but this is not a good argument.
I’ve developed most of my libraries for windows on linux and used wine for testing and development, only using a VM for final confirmation.
Unfortunately Darling still can’t even run SBCL.
I can’t generally comply with this. I’ve developed a bunch of applications over the last 10-15 years for macOS. All of them practically still work with only minimal effort. If you stick to the provided APIs and frameworks it’s much less a pain. The provided native framework are excellent to work with.
C libraries and such things where CL is depending on for some libraries are of higher rate of change. That’s probably where the frustration comes from.