- cross-posted to:
- godot@programming.dev
- godot@lemmy.world
- cross-posted to:
- godot@programming.dev
- godot@lemmy.world
Thought I’d start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
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