Hey Dungeoneers, Shattered v2.4.0 has been released!
v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.
Congrats on the new release!
Lets go! Could we have a new achievement linked to trinkets?
New badges were a bit out of the scope for v2.4.0, but I do agree trinkets could use a badge.
i love the rat skull trinket
Holy god I was excited for this update, the thing is my ipad fsr doesn’t have it, it says in the news section that the update came out but the changes doesn’t have it, idk if it’s bugging or idk, I’ll try updating the game if I can and testing more, I love your game!!
EDIT: Oh ok I updated the game 😅 Thanks for this update!! I’m so excited! 😆
It can take a little bit for updates to propagate to all the right places.
Cool! Will try once the F-Droid version updates.
Looks like there’re going to be some actual uses for alchemy aside from pies, honey potions and healing fruits. (Other shiny things are nice, I tried most of them at some point, but they usually don’t provide enough advantages to take up an inventory slot just for this unique crafted item. Perhaps they’re more useful if you turn some challenges on.)
I take it you’re not a challenge runner. At higher numbers of challenges it becomes essentially mandatory to use alchemy to survive. I am finishing up 6-challenge wins with every class (just need to do Huntress) and I use alchemy a TON. If you’ll note one of the alchemy changes is that alchemy pots now only spawn on either the 3rd or 4th floor of each area (instead of possibly the 2nd). This is actually a BUFF to alchemy that makes a big difference for challenge players. Why would we want alchemy pots to come later? Because it reduces the amount of backtracking we need to do and backtracking is really expensive with only 1/3 the usual amount of food (On Diet challenge).
Yeah, I win 1/3 of my runs consistently, but without challenges. I’m still figuring out which challenge would be the easiest to try. Probably the boss-boosting one.
What do you tend to craft with challenges enabled?