Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

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Cake day: July 27th, 2023

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  • As I noted in my patch message and in the previous post, behavior gets a li’l weird when someone leaves mml-enable-flowed on (the default!) but forgets to turn on use-hard-newlines (not the default! And since it’s buffer local, it needs to be turned on every single time, for example with a hook).

    So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that’ll auto-harden according to markdown semantics as a dwimmy fallback.

    @emacs@lemmy.ml












  • Sweden has these. But I can’t speak to how good or bad they are because I’ve never lived in one for more than a week or so at a time. I grew up out in the boonies.

    As for the video, I like that it (unlike way too many of these video essays) doesn’t bury the lede; he’s up front about his perspective and then spend the rest of the video elaborating and explaining why. That’s an oasis in the desert of “mysterious, let me hold you in suspense for the lede” style videos we see too many of. I get really distracted by his music, though. I can’t fully listen to what he has to say since I get so into the heartbreakingly depressive synth pads.

    @tree @BreadTube



  • I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @Aielman15@lemmy.world @Shyfer@ttrpg.network