Yeah, but both for a regular chair that rotates and this one that shouldn’t be the issue, since you’re actually turning. I think I initially got sick because of the “walking forward in game and swiveling around in real live”.
Not entirely sure if this helps with motion sickness or makes it worse. When I first started playing VR I was too exhausted to keep standing and used a rotating chair for a bit, which pretty much instantly made me sick.
That was basically the only time I got sick, I don’t have an issue with loopings, flying, etc. Could just be that I wasn’t as used to it yet though.
In addition to what Emotet said, I‘d add that no matter how closed or open the platform is (and it isn’t even as closed up) no one outside of Lemmy will care as long as it’s a compelling package.
Well said
Thanks :) pe1uca summed it up pretty nicely. I‘d add that you can get all your channelIds (which you need for the rss feeds) by exporting your YouTube subscriptions via google takeaway. You can take a look at what the rss feed gives you, it’s as pe1uca said the 15 most recent videos and sadly not all the info: duration e.g. is missing.
I’ve been on basically that exact same journey. I made a little iOS app that uses rss feeds and the iframe player to play videos: Unwatched for YouTube (just released it two weeks ago). It’s also open source, if you have any specific questions let me know.
Thanks :) Are you also seeing the dimming issue?
Actual black for the pro phones?
That $353 million Q2 revenue came alongside a whopping $4.84 billion in costs, resulting in a quarterly “loss” of around $4.5 billion.
They’re still a long way off before they’re actually making any money on this.
I find the title somewhat misleading, the growth continues year over year compared to the quarters to last year, but not compared to the same quarter yoy to previous years.
It also still looks very sad compared to the investments that they’re making. I‘m curious to see how Quest 3S will change affect this.
I don’t think the “your Facebook account gets banned” aspect is an issue. You don’t need a facebook account anymore, but a Meta account instead – same company ofc. So if your actual issue is Meta being behind it, that changes nothing and you probably shouldn’t buy anything from them.
But I’m not sure if there’s any headset that doesn’t require some sort of account at one point, even if it’s just a Steam account.
I agree. Similar to all the anti-competitive lawsuits Apple has to deal with regarding the App Store because they’re clinging to every last dollar they can squeeze out of it, their iMessage approach seems to be going a similar way.
I’m sure tons of people are buying iPhones because of iMessage, but it looks like that might be slowly eroding away. In the end, they’ll have lost both their relevance in the messaging area and a strong reason for people to buy iPhones. They should’ve just made an Android app for iMessage.
They’re definitely hinting at Vision Pro, but they’re also showing controllers and games footage. I guess we’ll see.
“Look and tell me” is a very common AI demo, but I don’t really see a great use case for that yet.
Really expected this to be a big failure, I‘m glad that doesn’t seem to be the case. Looking forward to trying this
What full access are you talking about? Full access to the video feed? Full excess to everything?
Thanks, I hate it
I can imagine that there’s multiple reasons for teaming up: glasses style, ray band brand, production & local stores.
It appears to be quite successful and people like it quite a bit. For listening to stuff, taking hands free photos & videos, and AI stuff. I don’t know what exactly the use case of “look and tell me what you see” is, but for that this is by far the best form factor.
I guess the main appeal is that it looks low key and does a few small things well.
This is in the article as well:
Since breaking out Reality Labs’ finances in public filings in Q4 2020 the company has spent over $50 billion on the division. Taking into account the total spending since acquiring Oculus in 2014, that figure could be close to $100 billion.
This has been the hope for many Echo VR players after Meta shut it down a year ago. I can’t wait for them to open it up to the public.