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Cake day: June 3rd, 2023

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  • I agree with you, handheld can never compete with a desktop when it comes to raw power. So, if companies don’t consider it as a platform to target for, you’ll always have problem with latest games. Maybe not at launch, but you can’t upgrade a handheld “console” every year or two.

    That’s the good thing about consoles, you buy it, and you know (most of) the games that come to the platform will just run on it.

    I don’t have a SteamDeck so not sure how it works, but maybe they should make a sub-store for SteamDeck, that only has games that are verified to run on it. They can still have an option to search and download game from full steam store, but it should come as a warning that these games aren’t specifically made / optimized for Deck.

    Just thinking out loud. Don’t actually know what SteamDeck owners really want. :-)






  • I agree.

    They are an indie studio though, and self-publishing. So probably just annoyed about “lot of money spent on Xbox port” and it going to waste because of something they can’t control.

    This could also be the reason they aren’t getting a reply from MS. Maybe they aren’t big enough for anyone to pay them special attention, nor small enough to be part of indie outreach team or something.

    Just speculating…



  • As per https://lemmy.world/post/19357959 (referring to https://www.eurogamer.net/soulslike-enotria-the-last-song-delayed-indefinitely-on-xbox-as-dev-says-its-being-ignored-by-microsoft)

    As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager’s statement dismissing speculation the studio had been “paid by Sony”, Greco shared his own frustrations relating to the delay. “You can ask Xbox why they haven’t answered us for two months,” he wrote. “Obviously they don’t care about Enotria and they don’t care about you… We’ve Xbox Series X/S version ready, but we can’t proceed with submission and release, I spent a lot of money for porting and they decided to ignore us.”

    A similar statement also appeared on Enotria’s X/Twitter feed. After a fan inquired about the “main challenge” holding up release, Jyamma wrote, “Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us.”

    Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria’s Xbox store page and submit the game - something Microsoft’s support teams reportedly initially took responsibility for, before further communications were ignored. “We really want to release the game on Xbox ASAP,” Jyamma added elsewhere, “but with lack of communication on their side it is a hard task indeed.”

    The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

    I wonder if there’s more to the story. Let’s see if MS responds.