Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)
Readability of the combinations themselves from the standard view still sucks. I hope they address it. It’s really hard to tell which combinations are connected and where, especially on compact setups.
The fact that the combinators are green with green and red wires included in their sprites is just a recipe for confusion.
I can’t imagine how bad it is for anyone with colorblindness.
Agree it’s an issue, but in my builds most of the complexity in telling how things fit together is because of chains of several combinators.
It looks like the update is going to allow for much more complexity to be expressed in a smaller number of combinators, which should mitigate the issues somewhat.
As a software dev, the biggest thing for me in this update is that it makes combinators more like how I think of things in terms of programming paradigms. When I first came across combinators, I tried to treat them like logic gates. Eventually, I realised they’re a different thing entirely.
But i completely agree, whenever i’m building something more complex and something is connected in orrectly, it’s easier to tear up the whole thing and starting over than trying to track down the incorrect connection…
Readability of the combinations themselves from the standard view still sucks. I hope they address it. It’s really hard to tell which combinations are connected and where, especially on compact setups.
The fact that the combinators are green with green and red wires included in their sprites is just a recipe for confusion.
I can’t imagine how bad it is for anyone with colorblindness.
Agree it’s an issue, but in my builds most of the complexity in telling how things fit together is because of chains of several combinators.
It looks like the update is going to allow for much more complexity to be expressed in a smaller number of combinators, which should mitigate the issues somewhat.
As a software dev, the biggest thing for me in this update is that it makes combinators more like how I think of things in terms of programming paradigms. When I first came across combinators, I tried to treat them like logic gates. Eventually, I realised they’re a different thing entirely.
I believe factorio has a colorblind mode
But i completely agree, whenever i’m building something more complex and something is connected in orrectly, it’s easier to tear up the whole thing and starting over than trying to track down the incorrect connection…