Forget drawing the correct line or drawing one at all. I think the bumbling idiots at the PGMOL dictatorship are not competent enough to determine the correct instance the ball leaves the foot. And by that, I mean the last frame that shows the touch for the pass. I don’t think they’re doing that correctly either.

Think about this, if the review video is 60 fps (likely is 24 fps retrograde potato tech knowing the lot of them), if they use the instance that is 4 frames removed from the last instance of the touch of the ball, they are basically giving the attacker 4/60 = 1/15th of a second.

When you’re running fast, this type of margin can easily play you onside or offside. The margins are hairline thin. How easy it is for someone to make sure to use the exact frame that shows them onside regardless of if the ball is released at that very instant or later if they’re corrupt. Just think about it.

  • SignificanceOld1751@alien.topB
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    1 year ago

    There have literally been several videos posted on reddit recently, where you see them scrub back and forward in the video to identify point of contact.

    The problem you’ll run into, is that you can increase the frame rate infinitely, and you’ll never be able to deduce the exact moment of contact.

    Unless we decide to equip VAR with an electron microscope.

    • Exotic-Cartoonist816@alien.topOPB
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      1 year ago

      lol we don’t have to go that far… as long as they have enough camera sensors from different angles, you can project it in 3d and go from there, kinda like what UEFA does