I keep flipping between Clojure and CL. I like functional programming, so I really like the workflow of Clojure, but the more-interactive nature of CL is incredibly appealing and I like that it doesn’t put so many constraints on you. I love how you can inspect everything and dig into the core of the language so easily and the interactive debugger is insanely cool.

But I just find it so painful to use, all the functions have strange names, docs are shaky especially for libraries, and I just keep bouncing off. I am going to try Advent of Code in CL this year, but I always get tied up in knots with the data manipulation, especially how you seemingly need to use the loop macro for basically everything since there aren’t that many data structure manipulation methods in the standard library. Hashes are also pretty awkward to work with compared to Java Maps or clojure maps.

Also, I can’t shake the feeling that doing all my data manipulation with linked lists is horribly slow, especially since they aren’t lazily evaluated.

ASDF and the package system is like no other language I’ve ever used, which always ties me in knots, too.

Does anyone have any tips? Is there something I’m missing regarding data manipulation, or is it more a matter of breaking through the pain barrier with practice?

  • lispm@alien.topB
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    1 year ago

    Common Lisp is a bit like an onion. There are different layers of language and the inner layers date back to the first Lisp implementation from 1958. It’s grown over decades.

    A beginner is now confronted with history and inconsistencies. On the positive side a goal was not to throw away useful older applications or libraries, they could be ported over the different generations of Lisp. Same for the book. If you read a CL introduction from the mid 80s it’s still mostly valid, but lacks newer stuff. It’s also the implementations: some SBCL code may date back to the early 80s, with Spice Lisp, which was started even before Common Lisp existed.

    At that time PROG was a widely used control structure for imperative programming. PROG1, PROG2 and PROGN were a bit similar and indicate in the name which result is returned.

    You walk in a street, where some house are a few hundred years old and some are relatively new, using different building styles.