• Essence_of_Meh@lemmy.world
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    11 months ago

    Here’s a list of accessibility features coming with 2.1.

    Short version:

    • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
    • Optional subtitles for: cinematics, radio, overhead
    • Resizable text and overhead text
    • Background opacity for cinematic subtitles
    • Aim assist: 3 separate settings for melee, vehicle and ranged combat
    • Snap to target
    • Reduced camera motion
    • Weapon sway toggle
    • Controller vibration
    • Center of screen dot overlay
    • UI haptic feedback
    • Large UI font
    • Remove time limit from hacking minigame
    • Large HUD elements
    • Remove HUD effects (ghosting)
    • Reduce HUD decorations
    • Remove HUD lens distortion
    • Toggle for cycling to arm cyberware when cycling through equipped weapons
    • Adaptive triggers and trigger effect intensity
    • XbSuper@lemmy.world
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      11 months ago

      So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

      The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

      • Essence_of_Meh@lemmy.world
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        11 months ago

        Better late than never.

        I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

    • gaylord_fartmaster@lemmy.world
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      11 months ago

      As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

      • Essence_of_Meh@lemmy.world
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        11 months ago

        Doesn’t help that these ones seem to be limited to HUD.

        I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

        I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?