I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks.

I only just bought Baldurs Gate 3 this week and finally got time to sit down and play it tonight for the first time really and I am so impressed. The character creator allows so much character expression. I made a generic red Tiefling and when I saw there was an option to add vitiligo, I immediately built out a head canon where my character is a Tiefling that is slowly being transformed into a human by a curse from his past. I never would have thought of a character like this, but the character creator just provided some pretty unique designs and options.

Everything just feels so polished. I’ve played Pathfinder Kingmaker before this and parts of Wasteland 2, but I’ve never been much of a CRPG fan. I feel like the user interface in this game is a lot easier to follow and read. It’s especially nice because I played in co-op with a friend that doesn’t play much in the way of RPGs and has only ever played tabletop D&D once and he was able to easily slot in and start figuring out how things work together and where everything in the UI was. It was very entry-level friendly for our experience and it made the entire experience a lot better.

Also it’s kind of a weird thing but I’m really impressed with the facial animations so far. I was expecting Bioware or Bethesda style faces where their lips move, but their faces are otherwise lifeless. I’ve been loving seeing the character seemingly actually move their eyebrows and their jaws when they’re speaking.

I’m not super far into the game since I’ve only had time today to play it, but I’m super excited to play more when I get the chance.

What have your experiences been like? Any fun stories or characters you’ve made?

  • popemichael@lemmy.sdf.org
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    1 year ago

    I’m 60 hours in and I just discovered that there’s an act 2…

    My only complaint is that you can’t rename your backpacks

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      1 year ago

      I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.

      I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.

      • popemichael@lemmy.sdf.org
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        1 year ago

        That’s a excellent idea. I’m going to start doing it that way until someone makes a backpack naming mod

    • Keifa@lemmy.world
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      1 year ago

      I would LOVE to rename backpacks/chests. I’ve gone way too deep collecting storage containers lol

      • SCB@lemmy.world
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        1 year ago

        I have a barbarian that throws smokepowder barrels at people

        This game is fucking amazing

      • pory@lemmy.world
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        1 year ago

        If you pick up container items like satchels and backpacks, you can use them as nesting storage in your inventory (perfect for all the letters and notes you pick up for example). But you can’t name the container, it’s just “pouch”

        • Pyr_Pressure@lemmy.ca
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          1 year ago

          Oh shit, I didn’t even think of picking those up. I only just discovered I can pick up the books that default to reading on click. Didn’t even think to use that on backpacks.