I’m a little torn on this one. When World was released, I was super excited to play the game and had a lot of fun with it (casually, maybe like 150h), but put the game down after that because it just didn’t have the charme I fell in love with when I started playing MH back in the PSP times.
I appreciate what Capcom is trying to accomplish with this super realistic, high-fidelity graphic style and “realistic” combat and gameplay and world, but it’s just not what’s representative of MH for me.
I do see the appeal, however, and am fine with essentially World 2 existing as long as the second team that made Rise also puts out a game similar to oldschool MH.
exact same experience, dude. It’s why I couldn’t muster hype in myself for whatever this was going to be. I knew it would be a “world 2” effectively after that success. I guess its time to just admit the mainline has passed me by. I’ll just keep looking forward to eating up what the portable team cooks.
I guess it’s to do with gaming trends’ evolution over the past decade or so where realistic graphics are preferred over good gameplay. Not that the gameplay of World was bad - it actually did bring a lot of net positives for franchise that have been carried over to Rise as well - but it is rather clear that World is more so catered towards new players who have never played any MH game prior and would feel turned off by MH’s inherent colourfulness and quirkiness.
Compared to MHGU, for example, that is essentially the MH game in my books and a celebration of over a decade of MH, its style, and aesthetic, World just feels kind of bland and maybe even generic to some extent.
I’m not saying don’t evolve in the slightest and leave things be as they are - 4U and Gen have brought a lot of concepts to the table that are mainstays of the franchise now - but just don’t lose your roots and upcoming, if that makes sense.
I mean, I’m not going to pretend I wont buy Wilds and give it a shot. I’m a hopeless addict after all (trying another Niantic game proves this). I just felt seemingly exactly like you where World was lacking the charm I came to expect. I still remember having an oh shit moment during that first MHW gameplay trailer with Anja. Rock effects instead of blood and this boring, milquetoast-ass straight up plain old T-Rex wannabe. Turned out to be more than that, but that was the first moment I didn’t feel like I was seeing “real MonHun.”
But RiseBreak knocked it out of the park for me. I feel comfortable calling it my favorite title now (as I make my way through the past with emulation). It was a perfect blend of old and new. And a direct evolution of MHGU mechanic cooking from the portable team.
I hold no only a small grudge against the 5th fleeters. I’m happy for the series’ success. I’m just hoping for a modern remaster of old titles now more than ever and that the portable team keeps doing portable team things.
I wholeheartedly agree with everything you say - put into words better than I could have. I think we have very similar opinions on this subject matter.
Sure thing! I think nostalgia might be playing a big part in this as I have lots of good memories associated to the game and playing it with my older brother and friends.
Apart from that, I just really like that mid-late 2000s vibe the first few games evoke in me. They are a little rough around the edges in terms of balance, aesthetic, graphics, a little more difficult than other contemporary games, a little unconvential in terms of gameplay.
The overall quirky and cheerful atmosphere that Japanese games usually carry for me is present which isn’t entirely absent in World but toned down a lot. The crossovers, the monsters, the animations…
Maybe it has something to with a little elitist person in my head being angry about more people enjoying the game who haven’t been around as long as I have. I’m not sure.
A lot of things come to mind when I think of why I prefer the older Monster Hunter games or something like Generations Ultimate over the “newer” games in general - specifically World and Rise, to some extent. I can’t really pinpoint it, but these would be some of them.
Let me know if any of this doesn’t make sense to you - I’ll try to rephrase or find other examples. :)
I’m a little torn on this one. When World was released, I was super excited to play the game and had a lot of fun with it (casually, maybe like 150h), but put the game down after that because it just didn’t have the charme I fell in love with when I started playing MH back in the PSP times.
I appreciate what Capcom is trying to accomplish with this super realistic, high-fidelity graphic style and “realistic” combat and gameplay and world, but it’s just not what’s representative of MH for me.
I do see the appeal, however, and am fine with essentially World 2 existing as long as the second team that made Rise also puts out a game similar to oldschool MH.
exact same experience, dude. It’s why I couldn’t muster hype in myself for whatever this was going to be. I knew it would be a “world 2” effectively after that success. I guess its time to just admit the mainline has passed me by. I’ll just keep looking forward to eating up what the portable team cooks.
I guess it’s to do with gaming trends’ evolution over the past decade or so where realistic graphics are preferred over good gameplay. Not that the gameplay of World was bad - it actually did bring a lot of net positives for franchise that have been carried over to Rise as well - but it is rather clear that World is more so catered towards new players who have never played any MH game prior and would feel turned off by MH’s inherent colourfulness and quirkiness.
Compared to MHGU, for example, that is essentially the MH game in my books and a celebration of over a decade of MH, its style, and aesthetic, World just feels kind of bland and maybe even generic to some extent.
I’m not saying don’t evolve in the slightest and leave things be as they are - 4U and Gen have brought a lot of concepts to the table that are mainstays of the franchise now - but just don’t lose your roots and upcoming, if that makes sense.
I mean, I’m not going to pretend I wont buy Wilds and give it a shot. I’m a hopeless addict after all (trying another Niantic game proves this). I just felt seemingly exactly like you where World was lacking the charm I came to expect. I still remember having an oh shit moment during that first MHW gameplay trailer with Anja. Rock effects instead of blood and this boring, milquetoast-ass straight up plain old T-Rex wannabe. Turned out to be more than that, but that was the first moment I didn’t feel like I was seeing “real MonHun.”
But RiseBreak knocked it out of the park for me. I feel comfortable calling it my favorite title now (as I make my way through the past with emulation). It was a perfect blend of old and new. And a direct evolution of MHGU mechanic cooking from the portable team.
I hold
noonly a small grudge against the 5th fleeters. I’m happy for the series’ success. I’m just hoping for a modern remaster of old titles now more than ever and that the portable team keeps doing portable team things.I wholeheartedly agree with everything you say - put into words better than I could have. I think we have very similar opinions on this subject matter.
As someone who has only ever played World, can you tell me what you liked about the other games? I’m just curious
Sure thing! I think nostalgia might be playing a big part in this as I have lots of good memories associated to the game and playing it with my older brother and friends.
Apart from that, I just really like that mid-late 2000s vibe the first few games evoke in me. They are a little rough around the edges in terms of balance, aesthetic, graphics, a little more difficult than other contemporary games, a little unconvential in terms of gameplay.
The overall quirky and cheerful atmosphere that Japanese games usually carry for me is present which isn’t entirely absent in World but toned down a lot. The crossovers, the monsters, the animations…
Maybe it has something to with a little elitist person in my head being angry about more people enjoying the game who haven’t been around as long as I have. I’m not sure.
A lot of things come to mind when I think of why I prefer the older Monster Hunter games or something like Generations Ultimate over the “newer” games in general - specifically World and Rise, to some extent. I can’t really pinpoint it, but these would be some of them.
Let me know if any of this doesn’t make sense to you - I’ll try to rephrase or find other examples. :)