• Neato@kbin.social
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    11 months ago

    Then you have casters blowing max slot every fight and trivializing them.

      • Neato@kbin.social
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        11 months ago

        Then you’re going to have boring spells that do damage akin to cantrips. No one wants homogenization.

        • NotAnonymousAtAll@feddit.de
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          11 months ago

          I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

            • NotAnonymousAtAll@feddit.de
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              11 months ago

              It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.