Well it’s not made for those things, so I’m not upset it doesn’t do them.
And there actually is a reason it doesn’t use Bluetooth headphones, because Bluetooth adds latency and there would be a delay trying to use them for gaming.
You can see this happen now with a lot of VR headsets, the delay from Bluetooth is really noticeable enough to break immersion.
And there actually is a reason it doesn’t use Bluetooth headphones
Yes, because Sony wants more of your money.
because Bluetooth adds latency
My guy we have had low latency Bluetooth standards for a long time. You are being duped by corporate propaganda. Do a Google for “AptX LL”. I use Bluetooth headphones on my SteamDeck all the time with no observable latency.
Yes, I understand some people wanted it to do or be more, as I said I am not one of those people. I just wanted an awesome remote play device because I was tired of connecting my phone to various things just to get a weak facsimile of my PlayStation.
I won’t be mad if they update it to do more, but I’m certainly not knocking points off the thing simply because it isn’t a Swiss Army knife for gaming. I could use my SteamDeck for that.
My guy we have had low latency Bluetooth standards for a long time. You are being duped by corporate propaganda. Do a Google for “AptX LL”. I use Bluetooth headphones on my SteamDeck all the time with no observable latency.
And yet when I use it I do notice a tiny bit of latency, which is fine for the most part in nearly everything I play, but I’m not sure I’d want to play a rhythm based game on it.
I’m not alone in this either: Steam Desk - Bluetooth audio latency issues
You can see the solution in the first reply. The Steam Deck is not a ground-up gaming device, it’s a handheld X86 PC, and that’s great but also makes it harder to do a lot of the things people have come to expect from something like a Nintendo Switch, PlayStation or Xbox.
In short, this is not a limitation of Bluetooth itself, but rather of configuration, which should not be an issue on a single-purpose game streaming device.
Again I would encourage you to look up aptX LL, it’s only 40ms of latency.
Well it’s not made for those things, so I’m not upset it doesn’t do them.
And there actually is a reason it doesn’t use Bluetooth headphones, because Bluetooth adds latency and there would be a delay trying to use them for gaming.
You can see this happen now with a lot of VR headsets, the delay from Bluetooth is really noticeable enough to break immersion.
Yes that’s the problem.
Yes, because Sony wants more of your money.
My guy we have had low latency Bluetooth standards for a long time. You are being duped by corporate propaganda. Do a Google for “AptX LL”. I use Bluetooth headphones on my SteamDeck all the time with no observable latency.
Yes, I understand some people wanted it to do or be more, as I said I am not one of those people. I just wanted an awesome remote play device because I was tired of connecting my phone to various things just to get a weak facsimile of my PlayStation.
I won’t be mad if they update it to do more, but I’m certainly not knocking points off the thing simply because it isn’t a Swiss Army knife for gaming. I could use my SteamDeck for that.
And yet when I use it I do notice a tiny bit of latency, which is fine for the most part in nearly everything I play, but I’m not sure I’d want to play a rhythm based game on it.
I’m not alone in this either: Steam Desk - Bluetooth audio latency issues
You can see the solution in the first reply. The Steam Deck is not a ground-up gaming device, it’s a handheld X86 PC, and that’s great but also makes it harder to do a lot of the things people have come to expect from something like a Nintendo Switch, PlayStation or Xbox.
In short, this is not a limitation of Bluetooth itself, but rather of configuration, which should not be an issue on a single-purpose game streaming device.
Again I would encourage you to look up aptX LL, it’s only 40ms of latency.
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