• some_guy@kbin.social
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    1 year ago

    FO76 is a skeleton of a Bethesda RPG

    Tell me you played 30 minutes of 76 on launch and never touched it again without telling me you played 30 minutes of 76 on launch and never touched it again

    • snowbell@beehaw.org
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      1 year ago

      I played it recently and it is still a clunky half broken mess with friends. Setting up three camps was a pain and the one quest we tried to do failed to spawn the final objective except for the party leader, and none of the rest of us were able to complete it.

    • all-knight-party@kbin.cafe
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      1 year ago

      I actually have not even played it, but I’ve heard it’s been much improved, correct me if I’m wrong though it’s still different from literally Fallout 4 with other players. For example, are there multiple long faction storylines, large populated cities with many side quests, a few radio stations, caravans, morality or faction reputation, bobbleheads, basically every major and minor feature in a standard Bethesda Fallout.

      If it’s been updated enough times and in the right directions to include all that stuff, then awesome. I was by no means saying it was a bad game, I just want to know if it’s seamlessly a Bethesda title through and through with other players or if it’s still Fallout in a different direction.

      Are you able to enjoy the world privately with only players you choose without any DLC or microtransactions based restrictions on construction or storage, mod support so long as each player maintain the same modlist, etc.?

    • drcobaltjedi@programming.dev
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      1 year ago

      Yeah 76 is pretty rad and based now. There was an actual dialog I had with an NPC who wanted me to go find gold and I was telling them this unquenchable lust for money caused the whole damn apocalypse in the first place.

    • CrateDane@feddit.dk
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      1 year ago

      I played around 20 hours of it at launch, and it was bad. Not just in all the hilariously broken things that were memed all over the place back then, but the fundamental concept of the game just didn’t quite work.