Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

  • Shyfer@ttrpg.network
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    7 months ago

    It’s not a terrible idea if executed well, but I wouldn’t do it longer than 1 session, or partway into the second if you hint after the first one that they are close to getting their old power back so they don’t spend the time between the first and second session grumbling.