• comicallycluttered@beehaw.org
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    1 year ago

    Fixed rare crashes that could occur when viewing the credits after completing the game.

    This is new.

    When was the last time Bethesda had an “end-game” credits roll in one of their RPGs?

      • comicallycluttered@beehaw.org
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        1 year ago

        Ah, right. Thank you!

        Think I just got so used to not having it with Skyrim and FO4 that I’d forgotten about the others (which I shouldn’t have, especially NV).

      • comicallycluttered@beehaw.org
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        1 year ago

        I had forgotten about the previous games, but since Skyrim, I don’t think Bethesda has done a proper credits roll because the games don’t technically “end”. They’re designed to continue long after the main quest.

        For a lot of players, the main quest ironically feels like a not-so-relevant side quest that can wait (moreso with Skyrim; things get weird in Fallout 4, where you can just fuck around for months in-game and never bother finding the son you’re supposed to be desperately looking for).

        The closest of their recent releases is the ending of FO4 where after finishing the main quest you get a slide show showing the “consequences” of your choices.

        In Skyrim, there’s nothing in-game. You finish the main quest and continue as if nothing happened. It doesn’t throw you back to before completing it, so you’ve still beaten everything (some NPCs might comment on it, actually, but I might be misremembering due to mods which add in stuff like that), but nothing else changes.

        You can finish every single quest and side quest (actually this is technically impossible due to some side quests being never-ending repeatable stuff) and still never get a credits roll.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          1 year ago

          It’s been a while since I went through the whole of Skyrim.and Fallout 4, but I could have sworn they still played the credits and just spit you back out in the game world afterward. Fallout 4 I usually stop doing the MQ once I have all the factions appearing in random patrols. Finishing it means one or more stop spawning, and I like the chaos.

          • comicallycluttered@beehaw.org
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            1 year ago

            Lol, it’s kind of funny because the first time I played, I was hoping to get a credits roll with Skyrim and was confused when it didn’t happen.

            Instead, I just one-shotted Alduin with a dagger or bow or some OP stealth nonsense, got teleported back to Paarthurnax who had a bunch of dragons with him saying their mourning stuff in dragon tongue, spoke to him and Odahviing, then they took to the sky and that was it.

            After that, you can go talk to the Greybeards or the Blades (you won’t get to speak to best bud dragon Mariosnax on the top of the mountain if you killed him for those idiots) and they’ll acknowledge it, but they never really speak about it again.

            If you haven’t killed him, the Blades will straight up be all “cool, thanks for that, but we still want you to kill dragon Mario so don’t come back until you do”.

            Either way, you can then go off and kill a chicken in Riverwood and deal with all that nonsense. Or go and do some side quest elsewhere.

            But never credits. Not in any of my several playthroughs at least.

            FO4 at least has the slideshow. I guess it’s more necessary because you lose actual factions which can affect some stuff post-game. And also the Ron Perlman “War Never Changes” slideshow tradition.

            In Skyrim, you can just be the guild leader for every faction simultaneously without any problem and dragons don’t stop spawning or trying to kill you after defeating Alduin, so almost nothing changes like it might in the Fallout games.

      • NoPro@kbin.social
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        1 year ago

        Bethesda RPGs don’t really “end”. Fallout 4 had a little slideshow when you finished the main quest but no credits roll. Then you’re dumped right back into the game.