I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
Per turn. We already have rules for difficult terrain and for movement. Adding more than that is completely unnecessary
As others have expressed pretty well, a game that fucks up its own core system is bad game design.
5e keeps on breaking its own core system. Pf2e tries to make everything work with the core system, that’s why its bloat is less confusing than 5es, but it’s still there for the sake of complex combat options
I wouldn’t call that a fuck up by any measure. This seems meaningfully distinct than just “difficult terrain”, since its a hazard in itself. It’s not a matter of just going slow, just staying there is dangerous. Not to mention it can compound with difficult terrain.
In practice, I’d still prefer the 5e rule where everyone has at least some time they can manage being in there as opposed to just rolling con and having your wizard drown immediately when they touch water like it is a video game.
There is a survival skill in the core of the system, right?
For tracking and foraging. You don’t roll Survival to resist damage so I don’t think the idea is the same here.
And you know, just because it could be done in other ways, it doesn’t mean the way they are doing it is bad, even if you don’t like it.