UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…
ORIGINAL POST:
Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo’s original upload video.)
The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.
The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.
I’m sure one day they’re going to be selling those user created levels back to the users who originally created them.
You’re probably right. I’m starting to think Nintendo is fully rotten to the core.
Better late than never.
I already switched my Wii u over to the pretendo network. Uploading and playing levels already work in super Mario maker.
It’s still far of from a drop in replacement, but miiverse, wara wara plaza and som in game things are working.
Third party servers aren’t always enough. Microsoft managed to ruin 3rd party Minecraft servers.
Don’t worry too much, the scene probably will pick this up and we will have custom servers (I keep playing Jump Ultimate Stars DS online, and its servers closed in 2014).
But yeah, Nintendo makes a really low effort to preserve almost anything.
Yeah but a lot of DS and Wii games got lucky because most of them were hosted on Gamespy, so getting the hands on the actual software was fairly easy.
A select few Nintendo proprietary games had to be completely reverse engineered, like Gen 4 and 5 Pokemon.
Although I do expect Mario Maker won’t be too difficult.
It’s weird, because I despise these Nintendo-style game murders, but love the Mario games… How can something so bad, make something so good? One need only look at Nintendo’s complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.
How can something so bad, make something so good?
Engineers create value, then the suits monetize it.
Wait what? Ut servers are still running? That’s insane
So if I own this game we won’t be able to play it anymore?
Welcome to modern gaming
Piracy is ethical
Sure, but can you pirate the entire library on the servers about to shut down?
Technically, yes. Realistically, no.
Shhh, you are on a Lemmy.world thread.
Technically, you’ll be able to “play” it, but without the online aspect of levels other people created there wouldn’t really be much of a point.
If you have a hacked Wii U or use an emulator then there is a community level repo I’m told
I own game on the Switch it came with it.
Bro, the one on Switch is the sequel. Different games.
This is talking about the WiiU version.
That’s Mario Maker 2 and it is not shutting down
Feels like I saw the ads for this game just yesterday. I want to trust these proprietary services won’t disappear with my work, but I simply can’t. Some people say 10 years is a long time, but not me.
I already mentioned pretendo in a comment. But for anyone how wants to play super Mario maker on there Wii u after the shutdown. You can switch networks (you of course need to (soft)mod your Wii u).
In super Mario maker uploading, playing uploaded levels, death point, world record and staring them works. There is still a lot missing. But you can still play.
Some games and features are behind a payed beta(which I hate). But all super Mario maker stuff is free.
Seeing wara wara plaza alive on my Wii u is amazing with random Mii’s and post from miiverse.
Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there’s only one uncleared level left, I assume so, but I would’ve thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.
I would’ve expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting…
In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.
But this project isn’t about beating all levels, it’s about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn’t be a huge problem.
The creator has to beat it to upload and
people can download a level to open in editor and see everything
That way it’s not a random pipe to win
Yes. You have to beat your own level to upload. It’s right here in the post. You can even see the video of the guy doing it
Is it here in the post? I’ve looked all over and can’t find mention of that. There’s the video of the author clearing it, but that doesn’t imply that all levels are beatable.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.
In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
It’s only in SMM2, which doesn’t allow you to edit other people’s levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.
And it’s beaten! congrats!
Doesn’t that video show someone finishing it? Or is it uncleared by everyone except the creator or something?
That video is a TAS, no human has cleared the level.
Forgive my ignorance, as even a quick search failed me, but what is a TAS?
UPDATE - thank you all for answering my question so well!
Tool assisted speed run. People write programs to run the game over and over, and by doing that they can prove or disprove potential strats, routes and such and then humans can try them.
Tool Assisted Speedrun
Using a script to automatically press all the buttons on the exact right frames so that you can automate a speedrun.