nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up1120arrow-down12cross-posted to: games@lemmit.onlinepcgaming@lemmy.ca
arrow-up1118arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agomessage-square8fedilinkcross-posted to: games@lemmit.onlinepcgaming@lemmy.ca
minus-squareBye@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down3·7 months agoYou mean the people who are making a sequel?
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-27 months agoBecause sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
minus-squareFrostcoins@lemmy.mllinkfedilinkEnglisharrow-up1·7 months agoThey switched their game engine from Unity to GoDot, I’d say that’s quite a risk…
You mean the people who are making a sequel?
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
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They switched their game engine from Unity to GoDot, I’d say that’s quite a risk…