Instanced maps,
loot,
use loot to upgrade outside of instance in a way that helps your next playthough,
Player has experience points and leveling of skills,
No other game does this, and any industry giants that claim to have tried have missed 1 of the 4 core elements.
You’rr right it has all of them. It’s one of the closer attempts, but to me the general feeling is not quite the same.
Tarkov always gave me the same vibe as old DayZ mod. Slow, deliberate, anxiety inducing gameplay where death matters and the gameplay can vary massively from game to game.
By making it a less “hard-core” experience like DMZ, it doesn’t feel as high stakes and that tension is less. But that’s partially just because of the COD gameplay mechanics.
That feeling is more important than the “formula” posted above.
No they haven’t.
It’s not a hard formula.
Instanced maps, loot, use loot to upgrade outside of instance in a way that helps your next playthough, Player has experience points and leveling of skills,
No other game does this, and any industry giants that claim to have tried have missed 1 of the 4 core elements.
Does Warzone’s DMZ mode fail at any of these?
You’rr right it has all of them. It’s one of the closer attempts, but to me the general feeling is not quite the same.
Tarkov always gave me the same vibe as old DayZ mod. Slow, deliberate, anxiety inducing gameplay where death matters and the gameplay can vary massively from game to game.
By making it a less “hard-core” experience like DMZ, it doesn’t feel as high stakes and that tension is less. But that’s partially just because of the COD gameplay mechanics.
That feeling is more important than the “formula” posted above.
Yes.
There’s no looting.
There’s no upgrades outside of the instance.
There’s no upgrading of players skills.
It just about fails all of them.
Taking weapons out and back in, doesn’t count. There’s no looting (of non-combat items)
Hunt Showdown comes pretty close imo.
Coming from someone who has never played Tarkov, lol.