• Shadow@lemmy.ca
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    5 months ago

    This is such a great steam deck game to play casually while watching TV or something, horribly addictive too.

    • Ashyr@sh.itjust.works
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      5 months ago

      I tried it and refunded it. It did not work for my brain. I’m glad they’re seeing such success and it’s clearly a terrific idea, but man, it just made me feel bad.

        • Ashyr@sh.itjust.works
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          5 months ago

          I couldn’t ever make the engine work. It just never clicked for me. So everyone talks about how exciting big numbers could be, but I never got big numbers. I just keep struggling and dying over and over again.

          • ignism@lemmy.world
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            5 months ago

            Ah ok, yeah you need to have some luck at the start. Once you unlock more decks it gets easier. And every once in a while it just clicks and numbers go up!

    • GissaMittJobb@lemmy.ml
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      5 months ago

      It’s crazy good on mobile as well. Given that you have to create an unofficial port to play it on mobile it’s not strictly speaking well optimized - it drains your battery like mad - but it’s the best thing I’ve played on my phone since Slay the Spire.

      • mister_newbie@sh.itjust.works
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        5 months ago

        Focus on the jokers, NOT the hands. You can easily win the first few stakes with a high card build.

        Also remember that cards are scored left-to-right, so chip jokers on the left, mult jokers on the right.

        Card Sharp is a very powerful early joker, imo.

  • makeshiftreaper@lemmy.world
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    5 months ago

    Lots of great changes here! The standouts for me are:

    Changed Rare tag - Now makes the rare joker free

    Negative, Polychrome, Holo, Foil tags all make their respective joker free

    Changed Orange Stake - Scrapped increasing pack cost Added new ‘Rental’ mechanic, Jokers have a 30% chance to have a ‘Rental’ sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round

    Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options

    And of course:

    Square Joker now has a square sprite

  • TheHarpyEagle@lemmy.world
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    5 months ago

    Changed Fibonacci - costs $8 instead of $7, because Fibonacci

    lol

    The nerfs to vampire and campfire (bars) hurt, but they make sense. On the other hand (heh), blue seals actually feel worth it now.

    The free uncommon/rare/enhanced jokers are huge too.

    • SillyPuppy@lemmy.world
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      5 months ago

      Blue Seals are now strategically viable - I helped a friend through a Spare Trousers run yesterday, when she had a few blue seal cards that we were able to retain at the end of a round and get a pair of upgrades to two pair, or full house once those became easier to obtain.

      Also, the change to 8-ball has been a very welcome addition (I enjoyed it with the new Hanging Chad buff).

  • Donjuanme@lemmy.world
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    5 months ago

    Pretty beefy patch notes! I’m happy it’s being supported with such gusto!

    Props to nerfing fibbinochi, because it really is better this way.

    • rbits@lemm.ee
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      5 months ago

      However long it usually takes Nintendo to approve updates. Dev said approximately a week or two

  • wasted_in_time@lemmy.world
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    5 months ago

    After 9 hours of gameplay, I still suck at the game. Although, I am having fun with it. Addicted to having just 1 more run.