In reality, there is (almost) no force to reduce speed in space.
It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.
What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?
It’s the same in most space-based games, and whilst disappointing for fans of physics, it would be far too difficult to properly simulate, as funky things happen in physics engines when ludicrous speed is achieved.
It would be easier to simulate, since not only is the physics known and easy, not doing anything (no deceleration) is also very easy.