• BroBot9000@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    edit-2
    5 months ago

    Accessibility is absolutely fine and highly encouraged but they don’t go directly against the core gameplay loop.

    The rhythm game might have been a vague example. They have difficulty sliders but are still on rhythm. That’s the core mechanic, being in rhythm. There’s not a “press whenever you want here’s your participation trophy mode.”

    Arguably adding an easy mode would rip a lot of the core from the souls games. Their purpose is to be difficult. That’s the point. They are made to be a challenge. Majority of other games don’t have good difficulty mechanics besides making the enemies damage sponges. It’s fucking boring.

    Like playing GTA while following traffic laws. You are missing the point.

    A practice mode has been in souls games before like Sekiro. Would be a fair addition for practice but that doesn’t change the core gameplay loop.

    If there are no mountains to climb why bother to challenge yourself?

    • morbidcactus@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Oh damage sponges are the worst, probably one of my biggest complaints with Bethesda’s games difficulty sliders generally just making things a slog, survival mode in fo4 is a good example to me of a challenge that doesnt make things an absolute pain, metro 2033 had a mode like that too that totally changed how you played the game, made it challenging without making it a slog.