The number of times a run gets ruined or I just die outright because I accidentally tap the wrong place or just accidentally tap the screen at all is making me want to stop playing entirely.

Nearly every time it’s entirely out of my control and something causes it to happen.

That gap between the search and quick slots? You can click there and your character will move. Many times I will be trying to search and my character will go kill themselves instead.

I desperately need to be able to select a tile and confirm the action to move or attack.

Edit: Another small thing this would resolve is when I intend on examining something and I thought I hit the examine button but apparently missed, then I end up doing something I did not intend on doing. This literally just happened to me where I was trying to examine the two crystal chests in a room to determine what kind of items are inside, and instead of examining one of them I just opened the chest.

  • Servusla@lemmy.world
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    5 months ago

    Have you tried increasing the interface scale? Looks pretty small on your device, it’s not going to fix the problem if you really can’t play with a bigger scale tho.

    • go $fsck yourself@lemmy.worldOP
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      5 months ago

      Yes, I have tried that. It takes up more screen real-estate than I am willing to give up. It doesn’t even remove that gap that you can click on. IMO that’s a separate issue which should also be changed. The whole bottom section where the quickslots are and such should be unusable to tap to move. Similarly, the areas between the action buttons can also be tapped. For example, if you have a special class action, like freerunning, displayed on the side AND you have an action to attack an enemy, it is possible to click between those buttons. It’s rare, but it has happened to me.

      Anyway, UI scaling does not address the core of the issue: If the screen gets tapped when or where you did not want to, the character immediately follows through with that action. This happens far faster than any human can react to in order to stop it. This can be resolved by adding an option for select and confirm.