- cross-posted to:
- starcitizen@lemmy.world
- cross-posted to:
- starcitizen@lemmy.world
cross-posted from: https://lemmy.world/post/18182379
Guests:
- Kaan Cakir, Lead Level Designer
- Stephane Charre, Environment Artist II
- James Kay, Lead Content Designer
- Assistant Environment Art Director
- William Weissbaum, Assistant Narrative Director
- Antoine Fauville, Senior Level Designer
- John Lang, Level Designer II
- Kristofor McMahan, Associate Design Director
TL;DW:
- Pyro has 12 space stations in total.
- Pyro space stations are bigger than the ones in Stanton.
- Rough & Ready gang own majority of Rest & Refuel stations in Pyro.
- Ruined Station (one from Citizen Con) has been expanded.
- Hangars will have direct access to the Cargo Deck.
- Hangars in Pyro will have external freight elevators to allow for (un)loading of ships like Hull-C.
- “Win station will have something called Ghost Arena”.
- Contested Zones are like MMO dungeons
- Open space with loot.
- Easily accessible directly from the “normal” part of the station.
- Some routes are hidden behind puzzles, traps and key cards.
- Various levels of difficulty, various rewards.
- These are free-for-all zones.
- NPCs there are not linked to missions and will respawn on a timer.
- There will be Kopions running around, maybe more in the future.
- Boss fights are also planned, not confirmed for 4.0.
- Social parts of space stations are still green zones, no combat allowed.
- They showed clips with light-enhancement scopes.
- Asteroid Clusters are very different to the ones in Stanton.
- Asteroid Bases can be abandoned, used for missions etc. They also have loot, obviously.
That goddamn Doctor Benny’s box gets me every time, the fact that they even remixed the theme to match is just glorious.