Wide as an ocean, deep as a puddle. They keep releasing new expansions for free which is definitely admirable, but I can’t help but feel like they’re trying to build a castle on the foundations of a shack. Maybe it’s because procedural generation doesn’t mean the things that are procedurally generated will be interesting, or that the different game mechanics still feel pretty disjointed to me?
In any case, the options they added a year or two ago to fine tune the difficulty definitely made it more playable- not as punishing as a survival mode but not as lacking in impact as a creative mode.
Wide as an ocean, deep as a puddle. They keep releasing new expansions for free which is definitely admirable, but I can’t help but feel like they’re trying to build a castle on the foundations of a shack. Maybe it’s because procedural generation doesn’t mean the things that are procedurally generated will be interesting, or that the different game mechanics still feel pretty disjointed to me?
In any case, the options they added a year or two ago to fine tune the difficulty definitely made it more playable- not as punishing as a survival mode but not as lacking in impact as a creative mode.