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The original was posted on /r/godot by /u/notpatchman on 2024-10-19 18:50:34+00:00.


When editing a scene, hitting Undo is risky because it might undo some “global operation” instead of something you did/didnt do in the scene. Like maybe the scene has nothing to undo but I dont necessarily know that, maybe the node doesnt keep undo, maybe I came back to this hours later, I dont want to “global undo” something. I want undo to only affect the current scene. Would be nice to be able to turn off the global undo from binding to the hotkey maybe?

But its weird I dont have this risk in other software