Thanks. I use photoshop and template files provided by iRacing. The graphics were made with various selection tools, custom brushes, layer effects, generated patterns and an understanding of how to use the specmap features in the game.
I tend to start with creating graphic design elements like the blocks of color and styling separately from the car, then I take those elements and apply them to the car, taking into account the shapes of the car and how complex the template is. Then I apply logos and other details. Lastly I adapt those graphics to the specmap to make things shiny or metallic.
I like it, good job. What‘s the process of creating such a skin?
Thanks. I use photoshop and template files provided by iRacing. The graphics were made with various selection tools, custom brushes, layer effects, generated patterns and an understanding of how to use the specmap features in the game.
I tend to start with creating graphic design elements like the blocks of color and styling separately from the car, then I take those elements and apply them to the car, taking into account the shapes of the car and how complex the template is. Then I apply logos and other details. Lastly I adapt those graphics to the specmap to make things shiny or metallic.
Interesting, sounds like a lot of work. How many hours did you spend to create the skin?
5-6hrs probably. Once I make it once I can port it over to other cars in an hour or two, depending on template complexity.