I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
If it was in 2D, you could couple the sprites/textures under a CanvasGroup node.
In 3D, I suspect you’ll want to apply a NoiseTexture3D. Although this video uses the 2D noise, I suspect it won’t be too different in how to make it work for a 3D texture - https://youtu.be/IvOfx-kbqac
https://piped.video/watch?v=IvOfx-kbqac