I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.
But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “easy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.
Sure, metal offered significant improvements over opengl when it released, but now that vulkan exists apple doesn’t have any more excuses.
I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.
But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “easy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.