Hail Satan.

Kbin
Sharkey

Using Mbin as a backup to my main Kbin account due to tech issues on Kbin.social. May either switch to this one permanently or abandon it, depending on how Kbin’s development goes. All my active fedi accounts are linked.

  • 9 Posts
  • 747 Comments
Joined 7 months ago
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Cake day: March 4th, 2024

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  • Nah, not really. Technically, this is better. But only marginally so, and unless Valve does something catastrophically, egregiously abusive with the Steam platform, then the people who will actually benefit from this are few and far between. Valve wouldn’t just say “come sue us” if they weren’t wholly confident that they weren’t about to be losing any cases any time soon.

    This isn’t some huge “win” for the people; gamers aren’t gonna rise up over this. For 99.999% of Steam’s userbase, this is an entirely lateral move. Valve are the only ones who will see any tangible benefit from this.


  • Because it’s not quite the good-faith gesture people are making it out to be; it’s a cost-saving measure for Valve. From the consumer standpoint, very little actually changes, as the average user isn’t taking Valve to court in the first place. It’s not as if Valve is suddenly lowering their legal funding in conjunction with this move; they’ll still defend themselves harder than most consumers would be able to, and will win their cases in court instead of in arbitration, which is even more costly for the consumer when they lose.

    While arbitration favors companies, so do the courts. If anything, this just makes it more cost-prohibitive on the consumer side to make Valve face the law.







  • I think this is a bad take, and the interviewer seems to contradict himself. He suggests that Nintendo goes after companies who copy them, but also mentions another company they’ve sued for patent infringement for a game that didn’t resemble any Nintendo property. So it seems like it has less to do with whether or not you “trigger the wrath of Nintendo”, and more whether you use their patents or not.

    It should be noted that this is all just conjecture from somebody not related to the case at all. Nothing in this interview reveals any details about the actual case in question.





  • I’ve been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there’s a lot of variety in how you can play, and matches are relatively quick.

    It’s an objective-based shooter, so you won’t win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it’s a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player’s abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It’s also got crossplay.

    It’s got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I’d mention, since I know that’s a turnoff for a lot of people, but I’ve been enjoying it as a free player.




  • I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they’re rubber and wouldn’t actually do that, I want wacky announcers with color commentary, I don’t want to shift gears.

    I want games like Ridge Racer and Need for Speed to make a comeback.




  • This is a really interesting situation. Even though this isn’t a content update, it’s still a pretty significant update for a game that has nobody left on the development team, which is almost a “ghost in the shell” scenario on its own. I’m guessing the work from this was done largely by Intel and/or AMD. And it makes sense why they’d be pushing out updates for a game that the studio has stopped working on; people still use CP77 to show off the capabilities of their high-end PCs, which is free advertising for these guys.

    I just love that we got to see Cyberpunk go from “so broken that it was pulled from stores” to “THE benchmark game”.