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Rule
  • I hated movies like chicken little. They're so gross

  • vampire rule
  • You worth mentioning indeed <3

  • King Charles the Third, Ghoul of the Rotting Empire
  • Ok what is this red thing and why is this the second time I've seen it here?

  • Got 7 or 8 / 14 rule
  • For some reason I have a real bad phobia of piercings, which is unfortunate, as most hot people have them.

  • It’s probably for the best not to get much closer.
  • Ok honestly though, the mountains view!

  • Is that a mirror? A hole into another dimension?
  • It's a picture of the render my the architect.

  • No one will notice…
  • The grass looks fine behind the fence! Why are they painting over it?

  • Fancy a dip?
  • Oh i thought it was grass

  • Real fake doors!
  • Crawling around these two doors while trying to not jump into the main one

  • This is a crime.
  • These must be non-functional. There is no way they had people put tobes there for this to work.

  • I’m personally offended by this decor.
  • I do like the bathtubs texture actually.

  • I’m personally offended by this decor.
  • The lighting makes this look like an underground bunker. The deco make it all the better

  • Tiddy rule
  • I don't get it... What does being female have to do with people being disgusted by pron? Or is it not but people view it as such?

  • I really wish I wasn't this kind of person :3
  • She just like me! (But prettier, more feminine, nicer, more approachable and happier)

  • Education
  • That'll be 50 snickers bars please

  • First meme (hopefully good)
  • No way! Inkscape is sick! I gotta learn it more... Only made some buttons with it for now...

  • First meme (hopefully good)
  • This is an original? Props! We rarely have these on Lemmy... It's good as well!

  • How do you hold your haj?
  • Unfortunately I don't have kittens, but thank you for the advice! Your comment is greatly appreciated!

  • Godot now crashes once I open another scene dock

    I didn't make any changes in the project settings or something, but I did change some GDScript. After I did that, every time I open a different scene in the scene dock the Engine crashes. This right here is the backtrace: ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.2.2.stable.official (15073afe3856abd2aa1622492fe50026c7d63dc1) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7fbfbac9c050] (??:0) [2] godot::SceneTree::get_edited_scene_root() const (??:0) [3] OrchestratorMainView::_on_scene_tab_changed(int) (??:0) [4] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3b38b48] (??:0) [5] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0) [6] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x15aca36] (??:0) [7] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0) [8] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2391ef6] (??:0) [9] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x23a255d] (??:0) [10] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x20cdda5] (??:0) [11] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2126a2e] (??:0) [12] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x212884e] (??:0) [13] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x21376e9] (??:0) [14] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x420ac0e] (??:0) [15] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x493d3f] (??:0) [16] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3963f82] (??:0) [17] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x396575f] (??:0) [18] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x497bfd] (??:0) [19] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x41e8a6] (??:0) [20] /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7fbfbac8724a] (??:0) [21] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fbfbac87305] (??:0) [22] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x42a59a] (??:0) -- END OF BACKTRACE -- ================================================================ I can also share the project files if that would be useful (I plan on open-sourcing it either way). I am using Debain 12 (GNU/Linux) using Gnome. In the backtrace I used Godot 4.2.2, but until just now where the crashes set in, I was using the latest Godot 4.3 dev6 build. So these crashes don't occur because of the dev builds.

    6
    How do you hold your haj?

    Dear Blåhaj community! I have an important question to ask! Mr. Haj and I have been struggling with our in-bed relationship recently. He wants to be held and I want to hold him, but I don't want him to feel squished or stomped upon my me. I want him to feel as good as he can, while also feeling my love. I am very self-conscious about my disgusting masculine body-oils and I don't want them to get on my pretty haj. Also I don't want to lay my head on him, because that might hurt him. He might say that it doesn't, but I think he just says that to make me feel better (he's really sweet). After a while of trying to hold him in a way which can make both of us happy, I tend to get sore after about five minutes, after which I have to put him on the side... But he's lonely over there! What if he thinks I don't like him because I'm putting him on the side? I want him to feel the best he can, but I feel like my presence in the bed is bad for him in most ways. He has to endure my stink, my disgusting body-oils and my rants about the world. I feel like I'm dragging him down and I am willing to change myself to make him feel better.

    What do you think I can or should do?

    4
    Weird limitations with Expressions

    I have tried myself at using Expressions for quickly throwing together some simple functionality right in the editor, without opening the script editor. I just export an array of Strings. But apparently assignment is not allowed in these expressions! Method calls are fine, but assignment doesn't seem to be okay. Here is what this looks like:

    !

    The method calls actually work perfectly fine here, but the assignments (with = in the line) do not seem to work. It seems to complain about there missing another = even though it is already there. Does someone have an idea on why this might happen?

    5
    Breakfast with my beloved <3

    Poorly lit photo of a table with bread and jam on it, with a Blåhaj sitting opposite to the photo-taker. the photo resembles a breakfast.

    7
    could one use knuckles as full body trackers?

    I have three of them left over... Is it possible to user them as trackers?

    0
    Running a string as a script?

    Is there any way to run a given string at runtime? I have tried to write something like this by creating a new node and attaching a new script to it, and I have gotten this far: var new_node:Node = Node.new() add_child(new_node) var new_script:GDScript = GDScript.new() new_script.source_code = "extends Node\nfunc run():\n\t" + script_to_execute print(new_script.source_code) new_node.set_script(new_script) pressed.connect(new_node.call.bind("run")) This gets an error (but not a crash) when hitting that last line:

    emit_signalp: Error calling from signal 'pressed' to callable: 'Node::call': Method not found.

    This is pretty weird, as a Node should always have access to the method "call". Does someone have an idea on how to solve this / their own idea on how to implement runtime code editing and executing?

    7
    You probably use an iphone too, don't you?

    Screenshot of the Windows™ lock screen which coincidentally roughly resembles the shape of the boykisser. A crude drawing of the boykisser is drawn ontop, to emphasize the similarity. Text on the top says "You list using proprietary software, don't you? You are a Gates-Kisser"

    7
    Twenty dollars is twenty dollars

    Screenshot from the game "A life, Beginning & Always" which I'm pretty sure is a gay visual novel in which you can also be trans. The image depicts someone holding a twenty dollar bill and the desciption below says "He reached into his pocket and pulled out a clean twenty-dollar bill. It crinkled in his hand as he held it up to you."

    8
    Where can I geht signal?

    I just installed GrapheneOS in my Pixel, but I couldn't fine Signal on F-Droid. Wäre should I go and geht it?I mean, its's FOSS, so I thought they'd provide an APK vor something somewhere...

    8
    I like humans.

    They are pretty cool. Most of em are nice as well, they just tend to act up when unjust is done to them.

    2
    egg😴irl

    I have searched for the specific barbie movie I had in mind and I can't seem to find it. I just remember that barbie was like exploring some castle like thing because she was sent there alone. She walked around and then in one big room, the floor opened up and had a circular magical hole in it, which led to a different world where the grass was minty green and I love that sort of stuff

    9
    How would one support innovation in socialism?

    I am genuinely interested how such a thing would be done. I understand that it wouldn't be as hard as with communism, but I can't think of any way to encourage companies to make better (genuinely better) products. I remember how my mother told me how in her days (she lived in the DDR) there wasn't really any reason to be better than another company, as they would all be payed equally.

    16
    Any cozy game recommendations?

    Hii cuties! I am currently going through quite the amount of evil disgusting and bad dysphoria, so I would really like to distract myself from myself right now... Even though I am not a fan of consumerism, this is the one time I feel it is appropriate to consume some media. I do have a homebrewed switch and a computer running Debian (with wine, so it can run windows games). I am a fan of rhythm games and cozy games like stardew valley (not a shooter kind of person).

    EDIT: I am also a huge fan of games like outer wilds, cuz like wow that game is good. Also I like the magical parts of Terraria aaaaand floating islands are cool... Also I do have a VR headset. There, my infodump is completed now.

    46
    dinner with blåhaj ✨♥️🌸

    I love being home alone cuz then I can do stuff like this. Dressing up how I want, saying what I want, no limit on self-talking, no limit on when I can go where, it's awesome. Unfortunately this image was taken about 8 months ago, and I've not had any free days since then... Love my haj! Yes I also love mozerella and tomato on toast, it's real good.

    Extra pic: blahaj on bed

    !

    (Wish I had some lilac blankets but oh well)

    5
    Fellow C and Rust programmers, how do you live without classes?

    I lived in a perfect OOP bubble for my entire life. Everything was peaceful and it worked perfectly. When I wanted to move that player, I do player.move(10.0, 0.0); When I want to collect a coin, I go GameMan -> collect_coin(); And when I really need a global method, so be it. I love my C++, I love my python and yes, I also love my GDScript (Godot Game Engine). They all work with classes and objects and it all works perfectly for me.

    But oh no! I wanted to learn Rust recently and I really liked how values are non-mutable by defualt and such, but it doesn't have classes!? What's going on? How do you even move a player? Do you just HAVE to have a global method for everything? like move_player(); rotate_player(); player_collect_coin(); But no! Even worse! How do you even know which player is meant? Do you just HAVE to pass the player (which is a struct probably) like this? move(player); rotate(player); collect_coin(player, coin); I do not want to live in a world where everything has to be global! I want my data to be organized and to be able to call my methods WHERE I need them, not where they just lie there, waiting to be used in the global scope.

    So please, dear C, Rust and... other non OOP language users! Tell me, what makes you stay with these languages? And what is that coding style even called? Is that the "pure functional style" I heard about some time?

    Also what text editor do you use (non judgemental)? Vim user here

    63
    Arduino @lemmy.ml Smorty [she/her] @lemmy.blahaj.zone
    First compile works, second time fails

    I have recently started working on my school project which involves writing some c++ for the ESP32. At school everything works fine, but at home only the first time I compile and upload the project (using the Arduino IDE), does it actually work correctly. So the communication is there, it just seems that the first compilation step does something to the program, as every time after that first compilation it refuses to compile. Here are the console outputs of the two compilations:

    First compilation (successful)

    [___](WARNUNG: Kategorie '' in der Bibliothek ESP Insights ist ungültig und wird auf 'Uncategorized' festgelegt WARNUNG: Kategorie '' in der Bibliothek ESP RainMaker ist ungültig und wird auf 'Uncategorized' festgelegt WARNUNG: Kategorie '' in der Bibliothek WiFiProv ist ungültig und wird auf 'Uncategorized' festgelegt Der Sketch verwendet 295301 Bytes (22%) des Programmspeicherplatzes. Das Maximum sind 1310720 Bytes. Globale Variablen verwenden 26792 Bytes (8%) des dynamischen Speichers, 300888 Bytes für lokale Variablen verbleiben. Das Maximum sind 327680 Bytes. esptool.py v4.5.1 Serial port /dev/ttyUSB0 Connecting...... Chip is ESP32-D0WDQ6 (revision v1.0) Features: WiFi, BT, Dual Core, 240MHz, VRef calibration in efuse, Coding Scheme None Crystal is 40MHz MAC: 24:0a:c4:58:2a:9c Uploading stub... Running stub... Stub running... Changing baud rate to 921600 Changed. Configuring flash size... Flash will be erased from 0x00001000 to 0x00005fff... Flash will be erased from 0x00008000 to 0x00008fff... Flash will be erased from 0x0000e000 to 0x0000ffff... Flash will be erased from 0x00010000 to 0x00058fff... Compressed 18992 bytes to 13112... Writing at 0x00001000... (100 %) Wrote 18992 bytes (13112 compressed) at 0x00001000 in 0.5 seconds (effective 291.1 kbit/s)... Hash of data verified. Compressed 3072 bytes to 146... Writing at 0x00008000... (100 %) Wrote 3072 bytes (146 compressed) at 0x00008000 in 0.1 seconds (effective 336.8 kbit/s)... Hash of data verified. Compressed 8192 bytes to 47... Writing at 0x0000e000... (100 %) Wrote 8192 bytes (47 compressed) at 0x0000e000 in 0.1 seconds (effective 629.9 kbit/s)... Hash of data verified. Compressed 295664 bytes to 165899... Writing at 0x00010000... (9 %) Writing at 0x0001af40... (18 %) Writing at 0x000242c6... (27 %) Writing at 0x00029aae... (36 %) Writing at 0x0002ef0a... (45 %) Writing at 0x000342da... (54 %) Writing at 0x0003a4b6... (63 %) Writing at 0x000447e9... (72 %) Writing at 0x0004c7f4... (81 %) Writing at 0x00051d5d... (90 %) Writing at 0x000576bd... (100 %) Wrote 295664 bytes (165899 compressed) at 0x00010000 in 2.8 seconds (effective 856.4 kbit/s)... Hash of data verified.

    Leaving... Hard resetting via RTS pin...)

    Second time (fail)

    WARNUNG: Kategorie '' in der Bibliothek ESP Insights ist ungültig und wird auf 'Uncategorized' festgelegt WARNUNG: Kategorie '' in der Bibliothek ESP RainMaker ist ungültig und wird auf 'Uncategorized' festgelegt WARNUNG: Kategorie '' in der Bibliothek WiFiProv ist ungültig und wird auf 'Uncategorized' festgelegt panic: runtime error: index out of range [7] with length 7

    goroutine 1 [running]: arduino.cc/builder.(*includeCache).Next(...) arduino.cc/builder/container_find_includes.go:209 arduino.cc/builder.findIncludesUntilDone(0xc000046c00, 0xc0000b0000, {{0x538340, 0xc0006994a0}, {0xc00019604e, 0x7}}) arduino.cc/builder/container_find_includes.go:321 +0x1190 arduino.cc/builder.(*ContainerFindIncludes).Run(0xc00002e1c0?, 0xc000046c00) arduino.cc/builder/container_find_includes.go:149 +0xbe5 arduino.cc/builder.runCommands(0x38?, {0xc000053c58?, 0x22, 0x415b0b?}, 0x55?) arduino.cc/builder/builder.go:191 +0xda arduino.cc/builder.(*Builder).Run(0x7ffca1319b57?, 0x19?) arduino.cc/builder/builder.go:124 +0x890 arduino.cc/builder.RunBuilder(...) arduino.cc/builder/builder.go:222 main.main() arduino.cc/arduino-builder/main.go:338 +0xa1f arduino-builder gab 2 zurück Fehler beim Kompilieren für das Board ESP32 Dev Module.

    As you can tell, these error messages are not English, they are actually German. In the second compile step, they essentially say the following:

    arduino-builder returned 2 Error during compilation of the Board ESP32 Dev Module

    I am using Debian 12 (GNU/Linux) on my machine, but I don't think that this would be the issue, as I am clearly able to upload the project the first time around.

    Has someone here experienced something like this before? I have looked online, and most sources say that the error code was one and not two, so this seems like a different issue.

    4
    Issue with Valve Index

    I got myself a valve index, as I've heard that it works well on GNU/Linux (I use Debain 12 with GNOME). Turns out, there were a bunch of hurtles. At first, my cable was just broken, so I needed to get that relaced. Later on when I got the cable, Everything worked fine, but nothinig is being displayed in the headset. The screen is just off and the frightening red lights on the front are lit. Every time I run steamVR, it doesn't give me any errors, but after about 20 seconds of waiting, these two LEDs turn from blue to red. The eye adjustment slider and even the tracking works perfeclty, as I can see the rendered image in the "VR view":

    !

    I also get this warning in the console before the lights turn red:

    (vrwebhelper:3686): dbind-WARNING **: 15:09:07.618: Couldn't connect to accessibility bus: Failed to connect to socket /run/user/1000/at-spi/bus_1: No such file or directory

    The lights turn blue again when restarting SteamVR. Has anyone experienced anything like this before?

    I also get this error sometimes, even though the display is very much plugged in:

    !

    In case it matters, here is the entire console output up from running steamVR:

    Console Output

    vrsetup.sh[9824]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrenv.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrsetup.sh vrenv.sh[9824]: VRCOMPOSITOR_LD_LIBRARY_PATH=/home/marty/.local/share/Steam/steamapps/common/SteamVR:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/qt/lib:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64: vrenv.sh[9824]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrsetup.sh vrsetup.sh[9824]: Relaunching under scout LDLP runtime. vrsetup.sh[9824]: exec /home/marty/.steam/bin/steam-runtime/run.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrsetup.sh vrsetup.sh[9824]: Detected scout LDLP runtime. vrsetup.sh[9824]: /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher binary has cap_sys_nice privileges vrstartup.sh[9778]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrstartup-helper.sh vrstartup-helper.sh[9778]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrstartup Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:00 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(9778) sh: 1: xdg-mime: not found VR Server (v1707524088)

    Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:00 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(9883) [S_API] SteamAPI_Init(): Loaded '/home/marty/.local/share/Steam/linux64/steamclient.so' OK. Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198866171504 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198866171504 vrcompositor-launcher.sh[9908]: === Sa 2. Mär 15:22:03 CET 2024 === vrcompositor-launcher.sh[9908]: Relaunch under scout LDLP runtime. vrcompositor-launcher.sh[9908]: exec /home/marty/.steam/root/ubuntu12_32/steam-runtime/run.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[9908]: Detected scout LDLP runtime. vrcompositor-launcher.sh[9908]: Relaunch under vrenv. vrcompositor-launcher.sh[9908]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/../vrenv.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrenv.sh[9908]: VRCOMPOSITOR_LD_LIBRARY_PATH=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/qt/lib:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_32:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_64:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/usr/local/lib:/lib/x86_64-linux-gnu:/lib:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/i686/sse2:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib vrenv.sh[9908]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[9908]: Detected scout LDLP runtime. vrcompositor-launcher.sh[9908]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher Using vrcompositor capability proxy Launching /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:03 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(9908) Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:04 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(9975) Qt: Session management error: None of the authentication protocols specified are supported sh: 1: xdg-icon-resource: not found sh: 1: xdg-mime: not found libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile CQVRMonitorHeadsetWarning(0x5570d14ff8d0) does not have a property named "green_color" CQVRMonitorHeadsetWarning(0x5570d14ff8d0) does not have a property named "red_color" [S_API] SteamAPI_Init(): Loaded '/home/marty/.local/share/Steam/linux64/steamclient.so' OK. Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198866171504 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198866171504 Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198866171504 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198866171504 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198866171504 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198866171504 vrcompositor-launcher.sh[10024]: === Sa 2. Mär 15:22:08 CET 2024 === vrcompositor-launcher.sh[10024]: Relaunch under scout LDLP runtime. vrcompositor-launcher.sh[10024]: exec /home/marty/.steam/root/ubuntu12_32/steam-runtime/run.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[10024]: Detected scout LDLP runtime. vrcompositor-launcher.sh[10024]: Relaunch under vrenv. vrcompositor-launcher.sh[10024]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/../vrenv.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrenv.sh[10024]: VRCOMPOSITOR_LD_LIBRARY_PATH=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/qt/lib:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_32:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_64:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/usr/local/lib:/lib/x86_64-linux-gnu:/lib:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/i686/sse2:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib vrenv.sh[10024]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[10024]: Detected scout LDLP runtime. vrcompositor-launcher.sh[10024]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher Using vrcompositor capability proxy Launching /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:08 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10024) [S_API] SteamAPI_Init(): Loaded '/home/marty/.local/share/Steam/linux64/steamclient.so' OK. Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198866171504 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198866171504 Initialize() is failed!!! qt.network.ssl: QSslSocket: cannot resolve CRYPTO_num_locks qt.network.ssl: QSslSocket: cannot resolve CRYPTO_set_id_callback qt.network.ssl: QSslSocket: cannot resolve CRYPTO_set_locking_callback qt.network.ssl: QSslSocket: cannot resolve ERR_free_strings qt.network.ssl: QSslSocket: cannot resolve sk_new_null qt.network.ssl: QSslSocket: cannot resolve sk_push qt.network.ssl: QSslSocket: cannot resolve sk_free qt.network.ssl: QSslSocket: cannot resolve sk_num qt.network.ssl: QSslSocket: cannot resolve sk_pop_free qt.network.ssl: QSslSocket: cannot resolve sk_value qt.network.ssl: QSslSocket: cannot resolve SSL_library_init qt.network.ssl: QSslSocket: cannot resolve SSL_load_error_strings qt.network.ssl: QSslSocket: cannot resolve SSL_get_ex_new_index qt.network.ssl: QSslSocket: cannot resolve SSLv2_client_method qt.network.ssl: QSslSocket: cannot resolve SSLv3_client_method qt.network.ssl: QSslSocket: cannot resolve SSLv23_client_method qt.network.ssl: QSslSocket: cannot resolve SSLv2_server_method qt.network.ssl: QSslSocket: cannot resolve SSLv3_server_method qt.network.ssl: QSslSocket: cannot resolve SSLv23_server_method qt.network.ssl: QSslSocket: cannot resolve X509_STORE_CTX_get_chain qt.network.ssl: QSslSocket: cannot resolve OPENSSL_add_all_algorithms_noconf qt.network.ssl: QSslSocket: cannot resolve OPENSSL_add_all_algorithms_conf qt.network.ssl: QSslSocket: cannot resolve SSLeay qt.network.ssl: QSslSocket: cannot resolve SSLeay_version qt.network.ssl: QSslSocket: cannot call unresolved function SSLeay qt.network.ssl: QSslSocket: cannot call unresolved function CRYPTO_num_locks qt.network.ssl: QSslSocket: cannot call unresolved function CRYPTO_set_id_callback qt.network.ssl: QSslSocket: cannot call unresolved function CRYPTO_set_locking_callback qt.network.ssl: QSslSocket: cannot call unresolved function SSL_library_init qt.network.ssl: QSslSocket: cannot call unresolved function SSLv23_client_method qt.network.ssl: QSslSocket: cannot call unresolved function sk_num Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:08 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10089) vrcompositor-launcher.sh[10117]: === Sa 2. Mär 15:22:11 CET 2024 === vrcompositor-launcher.sh[10117]: Relaunch under scout LDLP runtime. vrcompositor-launcher.sh[10117]: exec /home/marty/.steam/root/ubuntu12_32/steam-runtime/run.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[10117]: Detected scout LDLP runtime. vrcompositor-launcher.sh[10117]: Relaunch under vrenv. vrcompositor-launcher.sh[10117]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/../vrenv.sh /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrenv.sh[10117]: VRCOMPOSITOR_LD_LIBRARY_PATH=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/qt/lib:/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_32:/home/marty/.steam/root/ubuntu12_32/steam-runtime/pinned_libs_64:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/usr/local/lib:/lib/x86_64-linux-gnu:/lib:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/i686/sse2:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/i386-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu:/home/marty/.steam/root/ubuntu12_32/steam-runtime/lib:/home/marty/.steam/root/ubuntu12_32/steam-runtime/usr/lib vrenv.sh[10117]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher.sh vrcompositor-launcher.sh[10117]: Detected scout LDLP runtime. vrcompositor-launcher.sh[10117]: exec /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher Using vrcompositor capability proxy Launching /home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:11 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10117) Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:11 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10180) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:11 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10181) [CEF] Browser cmdline=[./vrwebhelper -lang="en_us" --no-sandbox --product-version=SteamVR HTML --log-file=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/debug.log --enable-features=CastMediaRouteProvider --disable-out-of-process-pac --enable-blink-features=ResizeObserver --autoplay-policy=no-user-gesture-required --disable-spell-checking --enable-experimental-web-platform-features --log-severity=disable --proxy-auto-detect --disable-smooth-scrolling --ignore-gpu-blacklist --use-vulkan --enable-features=Vulkan --use-gl=desktop --use-vulkan-texture-sharing] Fossilize INFO: Overriding serialization path: "/home/marty/.local/share/Steam/steamapps/shadercache/250820/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: Overriding serialization path: "/home/marty/.local/share/Steam/steamapps/shadercache/250820/fozpipelinesv6/steamapprun_pipeline_cache".

    (vrwebhelper:10089): dbind-WARNING **: 15:22:13.489: Couldn't connect to accessibility bus: Failed to connect to socket /run/user/1000/at-spi/bus_1: No such file or directory Using breakpad crash handler Setting breakpad minidump AppID = 250820 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 03/02 15:22:13 Init: Installing breakpad exception handler for appid(250820)/version(2.4.1)/tid(10216) ../../third_party/tcmalloc/chromium/src/tcmalloc.cc:337] Attempt to free invalid pointer 0x56154efccb00 [CEF] Browser cmdline=[./vrwebhelper -lang="en_us" --no-sandbox --product-version=SteamVR HTML --log-file=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/debug.log --enable-features=CastMediaRouteProvider --disable-out-of-process-pac --enable-blink-features=ResizeObserver --autoplay-policy=no-user-gesture-required --disable-spell-checking --enable-experimental-web-platform-features --log-severity=disable --proxy-auto-detect --disable-smooth-scrolling --ignore-gpu-blacklist --use-vulkan --enable-features=Vulkan --use-gl=desktop --use-vulkan-texture-sharing] Fossilize INFO: Overriding serialization path: "/home/marty/.local/share/Steam/steamapps/shadercache/250820/fozpipelinesv6/steamapprun_pipeline_cache". ../../third_party/tcmalloc/chromium/src/tcmalloc.cc:337] Attempt to free invalid pointer 0x56154efccb00 [CEF] Browser cmdline=[./vrwebhelper -lang="en_us" --no-sandbox --product-version=SteamVR HTML --log-file=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/debug.log --enable-features=CastMediaRouteProvider --disable-out-of-process-pac --enable-blink-features=ResizeObserver --autoplay-policy=no-user-gesture-required --disable-spell-checking --enable-experimental-web-platform-features --log-severity=disable --proxy-auto-detect --disable-smooth-scrolling --ignore-gpu-blacklist --use-vulkan --enable-features=Vulkan --use-gl=desktop --use-vulkan-texture-sharing] Fossilize INFO: Overriding serialization path: "/home/marty/.local/share/Steam/steamapps/shadercache/250820/fozpipelinesv6/steamapprun_pipeline_cache". ../../third_party/tcmalloc/chromium/src/tcmalloc.cc:337] Attempt to free invalid pointer 0x56154efccb00 [CEF] Browser cmdline=[./vrwebhelper -lang="en_us" --no-sandbox --product-version=SteamVR HTML --log-file=/home/marty/.local/share/Steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/debug.log --enable-features=CastMediaRouteProvider --disable-out-of-process-pac --enable-blink-features=ResizeObserver --autoplay-policy=no-user-gesture-required --disable-spell-checking --enable-experimental-web-platform-features --log-severity=disable --proxy-auto-detect --disable-smooth-scrolling --ignore-gpu-blacklist --use-vulkan --enable-features=Vulkan --use-gl=desktop --use-vulkan-texture-sharing]

    EDIT: Here is some other important info on my system:

    • Running the X version of GNOME
    • GTX 1060 6GB
    31
    no Wayland setting in the login screen (Debian 12, GNOME)

    I've heard that Wayland works a lot better now on Nvidia GPUs, so I wanted to give it a try. I've heard that GNOME wants to focus on Wayland, and that it is selected by default. BUT... I can't find it. When checking the server in the terminal, it says X11. And when on the login screen, I can choose between GNOME and GNOME Classic, which is also X11. I really want to at least try it out, as the variable refresh rate and some of the screen taring improvements would really benefit me, but I have not yet found the right package (?) To install.

    1
    Smorty Smorty [she/her] @lemmy.blahaj.zone

    I'm a person who tends to program stuff in Godot and also likes to look at clouds. Sometimes they look really spicy outside.

    Posts 66
    Comments 1.8K