• 0 Posts
  • 7 Comments
Joined 4 months ago
cake
Cake day: June 30th, 2024

help-circle
  • I used to be very patientgamer, but my patience model changed after finding again and again that buying late meant devs had wholly moved on from a game by the time I got it, and would hardly ever do basic needed fixes, things that needed to have been talked about earlier in the project. I also noticed how some early access sales would take years for the price to go up and then back down again for what amounted to only a few dollars of savings. Savings that, as I watch games I’m interested in fail in obscurity over and over, I don’t feel quite right about strictly withholding from the few devs taking chances on such projects for me, on top of not being around to try and help the project deliver a better game to players.

    So, now I do buy some games in early access or even newly released, where I can poke the dev while they are still around, and my patience includes waiting for games to get through those after-buying growing pains instead of just waiting for them to drop into the discount bins, mostly forgotten by their devs and players both.

    I’m still generally more strictly price-patient on most anything larger scale, both by devs and by audience.




  • We paid attention to films that paved the way for the genre and for filmmaking as a whole, as well as to modern classics that bring something new and brilliant to the canon today.

    Right there is the end of my interest. As soon as it starts being about what someone considers important rather than actually great, it’s a list for history and not for utility or sharing what’s good in the present. I really wish people looking for quality and greatness weren’t always getting directed to historical footnotes, and nostalgia.


  • I think they’re sad, creatively bankrupt exercises that generally shouldn’t get made, but on the other hand, it’s good when they at least do different things or bring real ideas to the table. Tons of horror movies really aren’t very good, so you’d expect doing a good thing better to be a slam-dunk, but it’s rare for a remake to actually take that and execute. Even a frame-by-frame remake has the potential to do better and bring out the best in a proven idea, or even fix something that wasn’t appreciated from the many limitations a lot of old horror worked under. That’s one aspect more specific to horror that makes remakes potentially a lot more useful to do, but it’s still an issue that people making remakes happen are usually doing it because they don’t have something better.

    Friday the 13th (2009) did a great job mixing polish, old ideas, and tongue-in-cheek series self awareness that all make it a fun way to enjoy what was good as well as what was bad about the early F13 movies. Then you have things like Shutter, where the remake is basically the same but still manages to be worse at every opportunity on top of the weird and pathetic jingoism. That was just ugly all around, and pollutes the movie space, so now we have to be forever careful to clarify Shutter (2004) instead of Shutter (2008), because the only thing seeing the remake does is reduce the impact of seeing the better movie.



  • Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.

    It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.