I wish it was more common for printers to have or be supported by open source firmware. Maybe then I might start to trust them enough to buy one.
I wish it was more common for printers to have or be supported by open source firmware. Maybe then I might start to trust them enough to buy one.
I am not sure how much credit I want to give Larian here yet, because the editor for DOS2, under their IP, also had a somewhat locked down editor.
I really hope that it wasn’t just an accident on their side, but malicious compliance on how they ‘locked down’ their editor, and they will offer similar open mod tool in their future games.
We might see if they continue to release patches for the mod tools, while not patching that ‘mod’.
“Jailbroken” is a bit of an exaggeration. It is just a mod for the editor.
They didn’t put any technical hurdles in place to break out of in order to remove the restrictions. They used .NET which is easy to decompile and patch, as seen with all the unity mods out there. They could have used obfuscation, which would hinder the effort a bit, but didn’t.
“Jailbroken” is also the wrong word, their is no jail, when we already have full permissions to change whatever file we want.
https://en.wikipedia.org/wiki/Mithridatism
But I also suspect that there are poisons which are deadly when injected and more mildly toxic when ingested. But I am not a chemist.
In german there is only one word for it, which is a gift for german speakers.
What if I put poison on my teeth, bite someone and they die?
Personally, New Atlantis deserves a side-quest where you either start a revolt together with the people from the the well to take on the bourgeoisie government (which might end up creating a fascist state), or change the system electorally, establish unions, social security and public healthcare, with its own risks. Or even play the part of a populist, or help one to take over the government. The “liberal utopia” in New Atlantis is just not a stable system, there would be too much disgruntled people. Being part of change here, would be very interesting.
But that would take too much courage from Bethesda. No, I have to support my parents there, because the government doesn’t care for their people.
I do hope so. However that also means that the base game needs to have a good base experience for people like to get back into it.
Personally I really like Starfield for what it is. I think it is a unique mix of RPG and space sim. I am not a big fan of pure sandbox games, and other space sims with quests often felt doing impersonal jobs. In Starfield you meet people and learn their individual story and can help them, etc. Which is just not something I have seen before in a space game. (Mass Effect is maybe the closest, but that isn’t really a open world space sim game)
Of course the game could be better. One of their error was relying on procedural content generation, which is often bleak, uninteresting and unexpiring. Also the main city, New Atlantis, is just too clean, too huge and very bland. It doesn’t look like it was build for people. It got a very MMO feeling to it. It looks like megalomaniacs build it, but that isn’t really addressed in game. Other cities/locations are better. But the political of societal critique, which is normal for the Sci-Fi genre, is missing or not apparent enough. The devs where IMO not bold enough there, to make a clear statement.
So IMO there is a lot to do for modders, we will see if enough of them are interested in fixing that game.
Well, I consume more open source software that I will ever produce, so I am in a dept to the community. If it means working a bit more to make my contribution useful to others and fit it into the bigger whole, I will gladly do so.
Valve contributed to Linux before, so the fact that they don’t have any direct upstreaming plans right now indicates that something is causing friction.
I would avoid reading too much into it. They and their developers are still contributing on other stuff. Also when working together, there will always be some friction, in any public collaborative project ever.
Nothing of this is a burden, it is just part of being a good contributor that reads and follows the rules. Contributing is pretty easy, when you have read and are following the guides. If you haven’t already, you should give it a try.
I am pretty sure that this isn’t the first contribution of Valve to the Linux kernel. It sounds more to me like “works for me, don’t care about others” attitude. Which is not a good attitude to have when working in any collaborative project. (Not necessarily against the developers, could also be management.)
Well, it is about code quality. And the same codebase should work on different hardware, which is not something that is required in downstream forks.
But it is sad to see that the driver was submitted in the past, is still actively developed and improved, but there doesn’t seem to be plans of submitting them again.
Also I don’t think that a platform driver is so complicated that it requires such a long time for mainlineing. It not a filesystem or VPN.
On a more interesting topic, the SteamDeck platform drivers are still not merged into mainline Linux… :'(
Last news about it: https://www.phoronix.com/news/Steam-Deck-Platform-Driver-2024
AAAA games are clearly inferior to AAAAXY games.
So similar to kakoune? I tried that for a while, but it was missing some features so I went back to vim/neovim.
I need to know vi anyway, because that is available everywhere (as part of busybox), so using vim/nvim for bigger systems just fits.
And they do that for while gaining 0 XP?
In my head canon the people are sometimes just rusty and forgetful, because even if someone lives 100 year, that doesn’t mean that they will remember everything or get better at stuff. That is why I think immortal beings that live aeons, can still be surprised or tricked. Being old doesn’t necessarily mean that people are wiser.
Sometimes people just need the right motivation to improve themselves.
What about Lua/Luajit?
In most scripting languages you have the interpreter binary and the (standard) libraries as separate files. But creating self-extracting executables, that clean up after themselves can easily be done by wrapping them in a shell script.
IMO, if low dependencies and small size is really important, you could also just write your script in a low level compiled language (C, Rust, Zig, …), link it statically (e.g. with musl) and execute that.
“Corporatism vs Capitalism” was invented by capitalists to create a strawman that they can blame instead of blaming capitalism for everything wrong with captitalism.
The rest of the world uses Corporatism for something else entirely, what you might mean is corpocracy or corporate capitalism, which are just manifestations of capitalism.
To me calling someone seems rude, because the caller demands immediate time from the callee and interrupt them in what they are doing, even if it is only about forcing them to make the decision of picking up, or ignoring the call.
While texting lets the receiver chose when they want to read their message just like the sender when they want to send it. Receivers can still read the message whenever they have some time without missing anything.
Yeah, the whole article is a bit fishy:
In addition to generating clean electricity, the new ITO-silver window coating creates a cooling effect by allowing only the visible part of the light spectrum to pass inside. Other parts of the spectrum are reflected outside.
So how would a room actively cool down, when you let only the visible light spectrum inside? Sure it might not get as hot as if you let all light inside, but it will also not get colder.
I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.
Going vertically doesn’t really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn’t help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.
I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.
ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.
For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.
I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn’t remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.