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AI trained on photos from kids’ entire childhood without their consent
  • I remember reading that a little while back. I definitely agree that the solution isn't extending copyright, but extending labour laws on a sector-wide basis. Because this is the ultimate problem with AI: the economic benefits are only going to a small handful, while everybody else loses out because of increased financial and employment insecurity.

    So the question that comes to mind is exactly how, on a practical level, it would work to make sure that when a company scrapes data, trains and AI, and then makes billions of dollars, the thousands or millions of people who created the data all get a cut after the fact. Because particularly in the creative sector, a lot of people are freelancers who don't have a specific employer they can go after. From a purely practical perspective, paying artists before the data is used makes sure all those freelancers get paid. Waiting until the company makes a profit, taxing it out of them, and then distributing it to artists doesn't seem practical to me.

  • AI trained on photos from kids’ entire childhood without their consent
  • The other thing that needs to die is hoovering up all data to train AIs without the consent and compensation to the owners of the data. Most of the more frivolous uses of AI would disappear at that point, because they would be non-viable financially.

  • Let's discuss: Stardew Valley
  • The first time I played My Time at Portia, I had the same issue, and it felt like it took ages and ages to do the bridge. It was much easier on subsequent playthroughs. Basically what I did was build about 6 furnaces to get the crafting going early on, and always had at least 2 of each subsequent crafting station (more as space and resources allowed, although there were a few that just one was sufficient for. Making sure you get a crafting commission every day really helps as well, because that's your main source of income, which makes it easier to afford more land, inventory upgrades, etc. Fishing is also ridiculously lucrative once you get good at it.

    What my Portia daily routine normally looks like is something like this:

    • Wake up, check mail (if any).

    • Grab resources that have crafted overnight (if any).

    • Go to town hall and pick a commission, looking for something that I have most or all of the materials to craft. The plan is to get it made and delivered that day if possible, so if there's a choice of something that doesn't pay well but can be done immediately or something that pays better but will take 2-3 days to make happen, I pick the low paying one.

    • Check map to see if any locals have quests that day. If they do, go and get the quests.

    • Go home and craft the commission item, plus any items required by other quests picked up that day. If any crafting stations have finished production, set them going again.

    • Deliver crafted item to recipient(s).

    • Gather resources for the rest of the day. I usually pick one activity and stick to it, say mining, fishing, hunting (the sound of dying colourful llamas makes me sad, but I want their pelts), etc.

    • Check crafting stations when stamina has run out. Set more crafting going if needed.

    • Go to bed.

    The other thing is that the big "main" quests for building those major projects aren't necessarily meant to be done quickly, as they're the bigger story events that gate your progress through the game. Once I stopped trying to get them done as quickly as possible, and let myself get sidetracked on other stuff, I enjoyed the game a lot more. I spent quite a lot of time just spending whole days on, say, just mining, or harvesting wood, or fishing, while ignoring the bridge entirely. (I actually think I spent about two weeks fishing once. I got really, really into it. It then took me another week to sell them all.) By the time I thought "oh yeah, I should do that bridge thing", I had more than enough of all the resources needed, and then it felt really quick to do. I ignored quite a lot of main quests for a really long time, including one that narratively I should have done much quicker. Let's just say that


    Portia went without clean drinking water for so long that everybody should have died

    Speaking purely from my own experience, the mistake I made with My Time at Portia the first time I played it was I was too focused on being goal-oriented by following the main quest. But the game's not really about that. I had a much better time when I slowed down, focused less on the main quest, and more on crafting stuff for the locals (so many stone stools) and selling them preposterous amounts of fish.

  • Let's discuss: Stardew Valley
  • The weird thing about Stardew Valley is I cannot understand why I don't like it. I've tried to like it. I've poured many hours into games in the same genre, but I haven't even managed to get 2 hours into Stardew Valley and I do not understand why. I can't point at anything in particular that doesn't work for me, and it's exactly the kind of game I love to play, so I'm honestly perplexed as to why I don't like it.

  • hmmmmmm...
  • The following trait should be added under Sonic: "frees animals from villain who has turned them into robots".

    And the following under Musk: "kills animals by implanting robot chips in their brains".

  • Farage says he's aiming to be credible candidate to take over as PM at next general election
  • Ridiculous. Nigel Farage is part of a great entertainment machine. He is not someone who can govern this country. Reform is a giant ego trip, not a serious programme of alternative change. Nigel Farage provides amusement and diversion. What he does not provide is authority and good governance. In this country, whoever we vote for in the end, the British people choose authoritative, sensible managers, whether from the left or the right. What they don’t do, is go in for the performative politics that Nigel has made such a successful financial career out of.

    ~Michael Gove, Times Radio on Monday 17th June, who previously helped Boris Johnson to become prime minister and then served in his cabiet.

  • Good resource for comparing MPs/parties
  • I agree. They're good tools as a starting point, but more research needed. The closeness of many results (like getting Labour, Lib Dems, and Greens within a few percentage of each other) mostly just shows where on the political spectrum you are.

  • Good resource for comparing MPs/parties
  • Yeah, I think some of the questions definitely come from the US version of the site ("should teachers be allowed to carry guns at school?" comes to mind), and aren't really applicable to the UK.

    90% Lib Dems and Greens for me (89% Labour) at one end, and 22% for Reform at the other. Digging deeper into the results, the areas I agree with Reform on include things that they agree with progressives on, like reforming political donations, and things where literally all the parties agree, like whether the government has done enough to deal with inflation.

  • Good resource for comparing MPs/parties
  • Probably I Side With is your best option.

    Also check your local media websites. Mine recently published a collection of personal statements from each of the candidates in my constituency, where all but one made their case for why people should vote for them. While it doesn't dive deep into policies, it can give you an overall feel for what individual candidates are like. (Suffice to say, the independent candidate in my constituency who got kicked out of Reform for their social media posts, and sued a school for vaccinating children, is not going to get my vote.)

  • ChatGPT has caused a massive drop in demand for online digital freelancers — here is what you can do to protect yourself
  • But this is the point: the AIs will always need input from some source or another. Consider using AI to generate search results. Those will need to be updated with new information and knowledge, because an AI that can only answer questions related to things known before 2023 will very quickly become obsolete. So it must be updated. But AIs do not know what is going on in the world. They have no sensory capacity of their own, and so their inputs require data that is ultimately, at some point in the process, created by a human who does have the sensory capacity to observe what is happening in the world and write it down. And if the AI simply takes that writing without compensating the human, then the human will stop writing, because they will have had to get a different job to buy food, rent, etc.

    No amount of "we can train AIs on AI-generated content" is going to fix the fundamental problem that the world is not static and AI's don't have the capacity to observe what is changing. They will always be reliant on humans. Taking human input without paying for it disincentivises humans from producing content, and this will eventually create problems for the AI.

  • Tactical voting could make Tories lose once safe seats, according to guide
  • It is definitely worth checking all three of these to make sure your tactical vote is used in the best way possible:

    If you're really not happy with the party the tactical voting sites recommend for your constituency, Compass are also offering the Win As One vote swapping tool, where you can be paired up with someone who also can't vote the way they would like to. By swapping votes, both people can do what they have to for a tactical victory while still having their first choice counted.

  • ChatGPT has caused a massive drop in demand for online digital freelancers — here is what you can do to protect yourself
  • Yep. I used to be an accountant, and that's how trainees learn in that field too. The company I worked at had a fairly even split between clients with manual and computerised records, and trainees always spent the first year or so almost exclusively working on manual records because that was how you learned to recognise when something had gone wrong in the computerised records, which would always look "right" on a first glance.

  • ChatGPT has caused a massive drop in demand for online digital freelancers — here is what you can do to protect yourself
  • AI is also going to run into a wall because it needs continual updates with more human-made data, but the supply of all that is going to dry up once the humans who create new content have been driven out of business.

    It's almost like AIs have been developed and promoted by people who have no ability to think about anything but their profits for the next 12 months.

  • Looking for FOSS WYSIWYG HTML editor

    I'm making this request on behalf of a community I'm part of, which has some fairly specific requirements that we're struggling to fill. Basically, we're an art and writing group that makes extensive use of building our own old-school webpages (almost exclusively HTML, some of us use some CSS as well). This group has been running for over 25 years (late 90s), and back in the old days our website building needs were met by Frontpage, Dreamweaver, and the like. Most of these are gone now, obviously, and we've had trouble finding a more modern equivalent that does what we want.

    We have experimented with CMS options, but had various issues arising from this - lack of customisation/design flexibility (each individual page we create often has a completely unique design based on the content, whereas most CMS is focused on creating a cohesive design template for a whole site), security problems (especially WordPress), being locked into that CMS and unable to export to a different one or plain HTML, etc.

    What we need:

    • WYSIWYG interface - although most of us know basic HTML and some CSS, we're not coders and primarily work visually. We are not aiming for professional-looking websites to sell products, and there are no databases or scripts to worry about. The ability to be able to pick colours, layouts, etc, and then write text and add images is what we're after.

    • Downloadable - we need actual software that we can run locally on our own computers. We all have our own webhosting with FTP access, so we just want to be able to create the HTML files and not be tied into a particular host or platform. If there's a web-based option that will allow us to simply create a page and then download the final result as a usable HTML file that we can upload to our own hosting, then that option will be considered.

    • Easy to set up - tech knowledge varies in the group, so something with an easy installation is needed. I found a couple of options that exist only as Github repositories, and the explanations of how to get them working went right over our heads.

    • Free - we're all poor, starving artists. That said, we'd consider a paid-for option if it was low cost (<£15/$20 per licence), but we're not in a position to drop £100 each on software.

    • Will consider CMS options if it allows each page to be individually and uniquely designed, and does not lock you into using only that CMS - easy export to plain HTML/CSS would be a requirement. With a 25-year old community that has outlived a number of platforms and hosts, we're wary of anything that tries to lock us into a specific platform. The CMS would nevertheless need to be relatively easy to install on webhosting, due to the aforementioned varying degrees of tech knowledge. Knowledge of Javascript, PHP, etc is extremely limited.

    In summary, we're maintaining a hobby community started in the late 90s when we were teenagers, and we're looking for FOSS options that replace the Frontpage and Dreamweaver type software we used back then.

    Thanks! :)

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