At least compared to modern XIV, quite a lot? For example, 3/4 healers play very similarly, with their damage “rotations” being a single-target cast and an instant DoT. (This wouldn’t be such an issue if dealing damage wasn’t the majority of what healers spend their time doing with a competent party.)
There is no hard support role, some damage jobs just trade a little in raw damage for some utility. For example, while XIV’s Bard also buffs one’s party, it’s nowhere on the same scale.
It’s not necessarily the individual job diversities that I like most about XI, but the subjob system and being able to access rather specific builds as a result.
To be clear, XIV is still fun and has a lot of cool things about it, but this is one area that particularly peeves me.
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