• 33 Posts
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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Well I will argue that they were precisely more media literate because their media literacy applied to a broader spectrum of what was in use and relevant then.

    It’s a sweeping generalization of course, but many people alive today had some form of media competency taught to them at school. To my mind what is taught at public school forms the base level for society – the lowest common denominator – because almost everyone receives it and other forms of education build on top of that. That’s how we ensure that everyone knows how to read and has basic numeracy after all.

    But media literacy has been geared towards classical print media for the longest time. Because technological progress is so rapid today what you learn in your early years is no longer sufficient to guide you through your entire life in this regard.

    Take for example texts, or images generated by artificial intelligence. This wasn’t even on educators’ minds 30-40 years ago, the lag of implementing new and relevant curricula notwithstanding. For many alive today social networks (today’s prime avenue for spreading misinformation) didn’t exist when they went to school. Heck, many went through primary socialisation before consumer grade computers were even a thing.

    TLDR: media literacy has regressed in the sense that what most people know is geared towards traditional media while digital communications have grown to be very different on continue to evolve still.















  • Ideally you’ll adjust both in game settings and deck settings for each game with in-game settings taking precedence as they give you access to fine tuning custom tailored to that game. The deck settings are great to tinker with when you want longer battery life especially. If it’s inside the dock and charging while you play you needn’t worry much about optimization (frame rate limit, heat limit, half rate shading, etc.) and can leave it at the sensible defaults.

    The Steam Deck per-game control layout is very helpful for games that don’t come with native controller support or those that don’t let you rebind controls inside the game itself.

    I don’t own the games you mention, so I can’t suggest specifics but my general way of setting up a game is:

    1. install the game and get it running at all
    2. use in-game options to find a resolution and layout comfortable from your preferred playing posture/position
    3. enable frame rate overlay in the steam settings
    4. start with default or auto detect settings for graphics or look up what others recommend online in sites like protondb. if you hit a comfortable frame rate (40-60+ for me personally) keep increasing the graphics quality settings in game as long it remains fluid to play. Don’t need to do it all in one session. I usually minimally increment the graphics settings at the start of each gaming session and simply revert once it’s no longer fluid.





  • The wheel (for transportation) is really a concomitant of stable roads existing. Really wheels only work on flat, paved surfaces. The “invention” of the wheel isn’t the stroke of genius that pop culture likes to portray it as. It’s just something that follows from having the right environment. The Romans for instance built and maintained widespread road networks throughout Europe to quickly move troops to the front lines. It turns out that those roads also were a tremendous boon for traders and travellers using carts.

    Comic’s still funny though.