Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense
Well the analogy doesn’t perfectly work with pad controllers.
It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.
Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?
Eh, that would also mean that X is inverted as well. I can’t play inverted X.
Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense
Well the analogy doesn’t perfectly work with pad controllers.
It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.
No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.
Or instead of complex mental gymnastics, just up = up, down = down.
You’re moving the viewport, not the crosshair.
There is no up. There is left, right, forward, and back.
Pushing your head forward points it at the floor. Pulling it back makes you look up