What are your preferred skills to put your points into early on that have the biggest impact?

Feel free to break it down by play style: stealth, fighting, exploring, etc.

  • A_Toasty_Strudel@lemmy.world
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    1 year ago

    The jetpack it a whole new world. Being able to pick locks is kina a must too. Persuasion is definitely one you’ll want to invest in if you want to just talk people into doing whatever you want shy of shooting themselves in the face.

    • MajesticSloth@lemmy.world
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      1 year ago

      Persuasion can be great. I’ve talked my way out of fights I didn’t know I would be able to. Or talked my way into bypassing sections of quests that might have been time consuming.

  • Cyncit@lemmy.ca
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    1 year ago

    I think the persuasion skill is really useful through out the gameplay, espacially at the beginning. you can gain time and save ammo. Security and wealth were useful to have. A point in boost pack is fun too. I did not invest in exploring or crafting since I didn’t engage much in them. Later, investing in pure DPS was profitable too (ballisitc/energy, pistol/rifle, etc). If ship building is your thing, piloting and ship design later on is also nice.

  • NOT_RICK@lemmy.world
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    1 year ago

    I’ve leaned heavily into the ship piloting and building part of the tree. Who doesn’t want to build and pilot a big ass battlecruiser? Also, JETPACKS!

  • Shang_Dragon@ttrpg.network
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    1 year ago

    Started a new character recently, boostpack 4 by level 4. It’s such a game changer, and you get to RP as a boost assault soldier (which btw is wildly effective, just grab a shotgun and go wild).

  • docclox@lemmy.world
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    1 year ago

    Get a broad spread of basics early. There’s a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.