We have some new headsets on the horizon. I’m curious what direction people are hoping it goes in besides just overall improvement.

  • paddirn@lemmy.world
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    5 months ago

    A.I. girlfriends with Augmented/Mixed reality. Basically like JOI from Bladerunner 2049. It’s coming, and you will too.

  • Smorty [she/her]@lemmy.blahaj.zone
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    5 months ago

    Would be great if the future would be more open. The vr community has always been based on hobbyists with their open projects. It’s incredibly unfortunate that there aren’t any open headsets (free software and standards) Something akin to LineageOS for VR would be amazing. If not an entire OS, something like FOSS VRchat would be super great.

  • fubarx@lemmy.ml
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    5 months ago

    Crisply delineate the difference between AR and VR. One overlays real life. The other replaces it. AR can inform you. VR can take your mind elsewhere and entertain you. Choose whichever you want.

  • poVoq@slrpnk.net
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    5 months ago

    Anything that is not a walled garden like Meta & Apple hopefully. Those are sadly killing VR.

    A SteamDeck like standalone headset from Valve (as rumoured) would be good.

    • OwlBoy@lemmy.world
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      5 months ago

      What five pieces of content that are available but not on PCVR do you think would stop the death of VR?

      • poVoq@slrpnk.net
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        5 months ago

        That isn’t the problem, the reverse is the problem. Meta generally has the right idea to offer a relatively cheap standalone headset, but the way they try to control everything on it, lock it down and try to establish a monopoly appstore with a huge cut makes it very unattractive for developers.

        The few games that exist only on Quest are there because Meta bought the studio or directly paid for the development of the game.

        • fer0n@lemmy.worldM
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          5 months ago

          30% cut is the default for consoles, isn’t it? I hate meta just like the next guy, but the quest is the most attractive platform for VR games due, simply due to the user base and that stems from selling the hardware as cheaply as possible.

          Most people don’t care about a platform being open or closed, what they care about is the experience, ease of use and the content. Meta bought a lot of studios, but they’re far from owning or paying for the majority of studios with games on Quest.

          Imo VR‘s main problem is comfort, friction and people disliking having something stripped to their face.