Now if only they could more clearly communicate when games are playable offline.
Ooh and it’s a giant yellow banner you probably won’t miss, and not some two-shades-ligher-than-the-background nonsense.
Good job, Valve.
They do this with Early Access and people still lose their shit about empty content and unfinished graphics in a game they paid $10 for.
Gamers don’t care
If Valve was against this then they would block them from their store. This is avoiding legal consequences
“”“gamers”“” aren’t a monolith
Some people clearly care bc they are currently discussing it
Well to be fair, we’re like 1% of all gamers. Most gamers don’t give a flying fuck and will gladly buy these products anyway. So the companies don’t really have much incentive to give a shit.
See, you don’t understand. /s
Nothing ever matters, and nothing ever happens.
“””gamers””” aren’t a monolith
That’s why some people discussing it aren’t going to do anything to dissuade the practice
Games have been buried in negative reviews for less. We can’t tell in advance.
But implying you know, and can speak for all people who play games is just bafflingly ignorant and conceited.
And people not discussing is better how?
That’s fair: most probably don’t.
I appreciate a ‘this won’t work in Linux no matter what you do’ banner on things, though.
You speak for an entire demographic. How do you get that role?
Observation
Not enough observation to read this room aye.
FYI - the owner of this site, gamingonlinux, was a mod on the !linux_gaming@lemmy.ml community until they were caught abusing their moderator powers. Then they deleted their account and complained on mastodon that it’s stupid design that mod logs are public. [Screenshot]
Instead, here’s a link to the official post https://steamcommunity.com/groups/steamworks/announcements/detail/4547038620960934857
4 likes on him complaining that modlogs being public is something bad, cowards that only want to be shitty in the shadows.
Wow, mad because you can be held accountable. That’s sad.
Thanks for the steam link!
He used to relentlessly spam the /r/linux_gaming subreddit and argue with people there too until he deleted his reddit account lol
I was going to ask why the thumbnail on this post is a hexagon shaped bear, but your comment explains it well enough.
That’s awesome! GTA V just screwed everyone on Linux! What a rug pull.
Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.
Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.
I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
That should be any update if you can’t play the previous one
Valve was giving refund when riot added the anticheat
Are there Riot games on Steam?
However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I’m sure that always only results in an improved experience for all gamers, lets let them all know!
=D
How does vac play into all of this then …
VAC is not kernel level, because surprise you don’t actually need kernel level to do anti cheat well.
VAC games would just get the standard AC message banner, not the scary yellow kernel level warning banner.
… I am pretty sure VAC games have indicated on their store page that they use VAC for well over a decade.
It doesn’t run at the kernel level?
I feel like they’re doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.
Common valve W
Can someone explain like I’m stupid on kernel level anti cheat and why I should watch out for it? Not a dig at all, a genuine question!
To put it very simply, the ‘kernel’ has significant control over your OS as it essentially runs above everything else in terms of system privileges.
It runs at startup, so this means if you install a game with kernel-level anticheat, the moment your system turns on, the game’s publisher has software running on your system that can restrict the installation of a particular driver, stop certain software from running, or, even insidiously spy on your system’s activity if they wished to. (and reverse-engineering the code to figure out if they are spying on you is a felony because of DRM-related laws)
It basically means trusting every single game publisher with kernel-level anticheat in their games to have a full view into your system, and the ability to effectively control it, without any legal recourse or transparency, all to try (and usually fail) to stop cheating in games.
And it’s worth noting that trusting the game developer isn’t really enough. Far too many of them have been hacked, so who’s to say it’s always your favorite game developer behind the wheel?
More importantly, if traditional anticheat has a bug, your game dies. Oh no.
If kernel level anticheat has a bug, your computer blue screens (that’s specifically what the blue screen is: a bug in the kernel, not just an ordinary bug that the system can recover from). Much worse. Sure hope that bug only crashes your computer when the game is running and not just whenever, because remember a kernel-level program can be running the moment your computer boots as above poster said
Easy, a bug in battle eye forced me to reinstall windows, this kernel access has to go.
Making it super simple, it runs with full access on your machine, always. It can fuck anything up, and see everything. It can get your browser history, banking details or private messages you enter, activate your webcam or mic without you knowing, or brick your computer even.
And you can’t even check what it’s really doing on your computer because it’s a crime under US law.
Finally, it can get hacked and other people than the creator can do all these to your computer as well,as it already happened once.
Meanwhile at Epic…
“Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh”
Why is kernel-level anti-cheat even a thing?
If I was trying to prevent cheating, I’d hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.
What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I’m missing something.
Because there are kernel-level cheats
What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true
Boo freaking hoo.
It’s not like there are so many other ways to cheat, actually used in many games with anticheats.
We should all stop pretending it’s necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.
The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be “undetected” then surely this means the anti-cheat is working. If it were as ineffective as you imply, cheaters would be cheating on their main accounts.
Modern cheats for multiplayer games don’t modify local files (or attribute values in memory), since the server validates everything anyway. They’re about giving you information that’s available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.
They can prevent you from running cheats that other anti-cheats can’t detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it’s modified. This doesn’t stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can’t detect.
And then a game gets updated so the hashes don’t match and uh oh, everything is fucked. Oh, but we can change the hashes of the files in the executable! Yeah, so can they. People modding shit into the executable is basically a given. Let alone the fact that you’d need to sit through a steam “validation of files” length of time every time you’d need to launch a game (because validation works exactly as you have described).
What is gained is that it has access to more information. Some cheats use an entirely different program / process that reads memory and outputs info that is available to the game but hidden from the player. Like a client needs to know where a person on the other team is to be able to draw their model. So you read that, you put a little box over where they are, and bang you have wallhacks.
I think the popular thing now is to mod your mouse so it clicks on the enemy player’s head.
You don’t need to modify the files to modify data in memory.
Not to be annoying, but can someone please ELI5 how kernel level anti-cheat software actually works, or link good resources where I can read about it.
It runs with higher priveleges than you have and can see anything that happens on your computer.
It also creates a giant additional attack vector.
Eli5: your PC has different access levels a program can run at. This prevents a malicious or badly coded program from completely fucking your computer. Kernel level anti cheat runs at the lowest level access that exists under windows. It can do basically whatever it wants to your PC, and if a backdoor is coded in (happens way more than you’d think), it gives malware basically total access to your PC.
Probably a pessimistic take, but I don’t expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn’t care about or understand how these things work; they’ll see an anti-cheat warning on the store page and think “Okay, tell the colonel I’ll be on my best behavior then” and continue to buy the game.
It will benefit those that care and won’t negatively impact the experience for those that don’t.
Win, win.
Nice.
I do everything important like banking etc on a separate device that isn’t my gaming PC. This has been quite liberating since I worry less things about invasive anti-cheat, drm etc. I realize not everyone wants to do this but it’s been a nice compromise.
god damn right!
I wish Valve would just ban them. It’s weird to have something that looks like pure malware in a Game store.